Installing RealLifeNumbers

The process of installation is very simple. However, you need to
know, what to do. So please read these instructions.

Overall concept.

This mod is a collection of independent scripts.

If there are scripts, you do not want to use, they should be commented out in
the file modDesc.xml. 

Here are two lines in modDesc.xml

	<sourceFile filename="RealNumbersCalendarInfo.lua"/>		
<!--	<sourceFile filename="myTest.lua" />	-->	

In the first line the script RealNumbersCalendarInfo.lua is in use.
In the second line the script myTest.lua is commented out. It will not 
be loaded into the game when the mod starts.

Most scripts (lua files) read parameters from an associated xml file.

The advantage of using xml files rather than internal parameters is that you can use 
different parameters values on different maps. If you only use the parameters stored 
internally in the script file, you will use the same parameters values on all maps.

The mod is not designed for multiplayer games. However, some users report that some 
scripts work, and others don't. 


Step 1

In your main game directory, typically called FarmingSimulator2025 you 
may see a folder called modSettings. If you don't have it already, make one.

Step 2

Move inside the modSettings folder. Create a folder named RealLifeNumbers.
Make sure you use capital letters as shown.

Step 3

Move inside the RealLifeNumbers folder. Create a new folder named savegamex,
where the "x" is to be a number corresponding to your savegame. If you play a game
which is stored in savegame3, then create a folder in RealLifeNumbers with the 
name savegame3.

Step 4 

Unzip the downloaded zip-file in a folder OUTSIDE the FarmingSimulator2025 folder.

Step 5

Go inside the folder named XML files. You will find folders named after countries,
states or regions. If you want to play a map situated in the UK (or any other map
and pretend it is located in the UK) use the xml files in the UK folder. 

For other countries, states or regions use the xml files in that folder. More 
countries, states and regions will be added in future updates. See step 12.

Open the xml files in an editor such as Notepad++ to get an idea what it contains.
(Notepad++ recognizes the syntax of xml files and makes reading and editing xml files
a lot easier than with standard Notepad program.)

There might be some additional information at the top of the file pertaining to 
this particular script and xml file.

All prices defined in the xml files are given in the currency of the country.


Step 6

Copy the xml files you want to use to the newly created RealLifeNumbers/savegame folder.
The script are supposed to survive without the xml file. If no xml file is present in 
RealLifeNumbers/savegame, the script will use internal values.

Read more in the Readme.txt file in the xml folder.

Step 7

If you want to use the xml files in other savegames, make additional copies, e.g.
RealLifeNumbers/savegame1, RealLifeNumbers/savegame2, etc.

Step 8

Move the zip file FS25_RealLifeNumbers.zip to your mod folder.

Step 9

TEST THE MOD ON A NEW GAME.

The scripts alters game parameters and may have undesirable effects on exisiting games.


Step 10

The values in the xml files have been set for different countries, states and regions,
but the idea is that you adjust the values to the map you play. 

As time goes, you may have many sets of xml files suitable for maps in various regions
around the world.

