i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.6
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\julie\OneDrive\Documents\My Games\FarmingSimulator2022\mods(langroise)\FS22_Maupu_BBM7124\boitier.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [boitier] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [boitier] Filling out basic attributes, {name='boitier', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [boitier] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [boitier] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [boitier] Filling out basic attributes, {name='boitier', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [boitier] Has material 'boitier'
i3dio.i3d.I3D:add_material:DEBUG: [boitier] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [boitier] Filling out basic attributes, {name='boitier', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [boitier] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [boitier] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [boitier] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [boitier] Subset with index [0] based on material 'boitier'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [boitier] Processing subset: materialId="1" numTriangles="6678" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [boitier] Has subset 'boitier' with '6678' triangles and materialId="1" numTriangles="6678" firstIndex="0" firstVertex="0" numIndices="20034" numVertices="6191"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [boitier] Has '1' subsets, '6678' triangles and '6191' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [boitier] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [boitier] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [boitier] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [boitier] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [boitier] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [boitier] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [boitier] no more children to process in object
