i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.2.1 LTS
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.5.0-dev.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Eigene Dateien\Documents\My Games\FarmingSimulator2022\mods\FS22_9RX_Special\lights\DayLighht9RX2.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static left] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [JD Blinker Static left] Filling out basic attributes, {name='JD Blinker Static left', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [DayLighht9RX2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [DayLight9RX.mat] Filling out basic attributes, {name='DayLight9RX.mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [DayLight9RX.mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [DayLight9RX.mat] Has no Glossmap
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JD Blinker Static.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JD Blinker Static.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [JD Blinker Static.001] Filling out basic attributes, {name='JD Blinker Static.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [JD Blinker Static.001] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JD Blinker Static.001] Processing subset: numTriangles="313" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JD Blinker Static.001] Subset 0 with '313' triangles and numTriangles="313" firstIndex="0" firstVertex="0" numIndices="939" numVertices="703"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [JD Blinker Static.001] Has '1' subsets, '313' triangles and '703' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [JD Blinker Static left] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static left] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static left] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static left] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static left] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JD Blinker Static left] New Name: JD Blinker Static left
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JD Blinker Static left] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static left] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static left] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static right] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [JD Blinker Static right] Filling out basic attributes, {name='JD Blinker Static right', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JD Blinker Static] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [JD Blinker Static] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [JD Blinker Static] Filling out basic attributes, {name='JD Blinker Static', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [JD Blinker Static] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JD Blinker Static] Processing subset: numTriangles="314" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [JD Blinker Static] Subset 0 with '314' triangles and numTriangles="314" firstIndex="0" firstVertex="0" numIndices="942" numVertices="719"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [JD Blinker Static] Has '1' subsets, '314' triangles and '719' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [JD Blinker Static right] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static right] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static right] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static right] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [JD Blinker Static right] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JD Blinker Static right] New Name: JD Blinker Static right
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [JD Blinker Static right] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static right] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [JD Blinker Static right] no more children to process in object
