i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_smallSheepBarn\smallSheepBarn2.i3d
i3dio.exporter:_export_active_scene_master_collection:INFO: 'Master Collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [Collection] is a 'Collection'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Collection] Filling out basic attributes, {name='Collection', nodeId='1'}
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Collection] Is a "Collection", which does not have "data"
i3dio.node_classes.node.TransformGroupNode:_transform_for_conversion:INFO: [Collection] is a Collection and it will be exported as a transformgroup with default transform
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Collection] New Name: Collection
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Collection] Initialized as a 'TransformGroupNode'
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] processing collections children
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] no more children to process in collection
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] processing collection objects
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area] Filling out basic attributes, {name='Area', nodeId='2'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area] has parent element with name [Collection]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'directional'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area] transforming to new transform-basis with <Matrix 4x4 (0.1225,  0.0000, 0.0000, -2.5634)
            (0.0000,  0.0000, 0.1225,  2.7133)
            (0.0000, -0.1225, 0.0000, -2.9890)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area] translation is <Vector (-2.5634, 2.7133, -2.9890)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area] has translation: [-2.56344 2.71327 -2.98903]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area] has rotation(degrees): [-90 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area] has scale: [0.122462 0.122462 0.122462]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area] New Name: Area
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.001] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area.001] Filling out basic attributes, {name='Area.001', nodeId='3'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area.001] has parent element with name [Collection]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'directional'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.001] transforming to new transform-basis with <Matrix 4x4 (0.1225,  0.0000, 0.0000, -2.5634)
            (0.0000,  0.0000, 0.1225,  2.7133)
            (0.0000, -0.1225, 0.0000,  0.2987)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.001] translation is <Vector (-2.5634, 2.7133, 0.2987)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.001] has translation: [-2.56344 2.71327 0.298674]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.001] has rotation(degrees): [-90 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.001] has scale: [0.122462 0.122462 0.122462]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area.001] New Name: Area.001
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area.001] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.002] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area.002] Filling out basic attributes, {name='Area.002', nodeId='4'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [Area.002] has parent element with name [Collection]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'directional'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.002] transforming to new transform-basis with <Matrix 4x4 (0.1225,  0.0000, 0.0000, -2.5634)
            (0.0000,  0.0000, 0.1225,  2.7133)
            (0.0000, -0.1225, 0.0000,  2.7849)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.002] translation is <Vector (-2.5634, 2.7133, 2.7849)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.002] has translation: [-2.56344 2.71327 2.78492]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.002] has rotation(degrees): [-90 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [Area.002] has scale: [0.122462 0.122462 0.122462]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area.002] New Name: Area.002
i3dio.node_classes.node.LightNode:__init__:DEBUG: [Area.002] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Area.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [buildingMain] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [buildingMain] Filling out basic attributes, {name='buildingMain', nodeId='5'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [buildingMain] has parent element with name [Collection]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.024] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.024] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.024] Filling out basic attributes, {name='Cube.024', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.024] Has material 'window_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [window_mat] Filling out basic attributes, {name='window_mat', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\glass_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\glass_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\glass_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [window_mat] Has diffuse texture '$data\maps\textures\shared\glass_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [smallSheepBarn2] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\glass_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\glass_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\glass_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [glass_diffuse.dds] Resolved filepath: $data\maps\textures\shared\glass_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [glass_diffuse.dds] Filling out basic attributes, {name='$data/maps/textures/shared/glass_diffuse.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [window_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [window_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.024] Has material 'buildingMain_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [buildingMain_mat] Filling out basic attributes, {name='buildingMain_mat', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [buildingMain_mat] Has diffuse texture '$data\maps\mapFR\textures\farmBuilding_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [smallSheepBarn2] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [farmBuilding_diffuse.dds] Resolved filepath: $data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [farmBuilding_diffuse.dds] Filling out basic attributes, {name='$data/maps/mapFR/textures/farmBuilding_diffuse.dds', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [buildingMain_mat] Has Normalmap '$data\maps\mapFR\textures\farmBuilding_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [smallSheepBarn2] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [farmBuilding_normal.dds] Resolved filepath: $data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [farmBuilding_normal.dds] Filling out basic attributes, {name='$data/maps/mapFR/textures/farmBuilding_normal.dds', nodeId='3'}
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [buildingMain_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.024] Has material 'intWalls_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [intWalls_mat] Filling out basic attributes, {name='intWalls_mat', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [intWalls_mat] Has diffuse texture '$data\maps\mapFR\textures\farmBuilding_diffuse.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [intWalls_mat] Has Normalmap '$data\maps\mapFR\textures\farmBuilding_normal.dds'
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [intWalls_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.024] Has material 'roofBeams_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [roofBeams_mat] Filling out basic attributes, {name='roofBeams_mat', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [roofBeams_mat] Has diffuse texture '$data\maps\mapFR\textures\farmBuilding_diffuse.dds'
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\farmBuilding_normal.dds
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [roofBeams_mat] Has Normalmap '$data\maps\mapFR\textures\farmBuilding_normal.dds'
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [roofBeams_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.024] Has material 'light_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [light_mat] Filling out basic attributes, {name='light_mat', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [light_mat] Has diffuse texture '$data\maps\textures\shared\props\milkCanOld_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [smallSheepBarn2] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [milkCanOld_diffuse.dds] Resolved filepath: $data\maps\textures\shared\props\milkCanOld_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [milkCanOld_diffuse.dds] Filling out basic attributes, {name='$data/maps/textures/shared/props/milkCanOld_diffuse.dds', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [light_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [light_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Subset with index [0] based on material 'window_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Processing subset: materialId="1" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Has subset 'window_mat' with '48' triangles and materialId="1" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="144" numVertices="96"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Subset with index [1] based on material 'buildingMain_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Processing subset: materialId="2" numTriangles="268" firstIndex="144" firstVertex="96" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Has subset 'buildingMain_mat' with '268' triangles and materialId="2" numTriangles="268" firstIndex="144" firstVertex="96" numIndices="804" numVertices="448"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Subset with index [2] based on material 'intWalls_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Processing subset: materialId="3" numTriangles="92" firstIndex="948" firstVertex="544" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Has subset 'intWalls_mat' with '92' triangles and materialId="3" numTriangles="92" firstIndex="948" firstVertex="544" numIndices="276" numVertices="180"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Subset with index [3] based on material 'roofBeams_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Processing subset: materialId="4" numTriangles="604" firstIndex="1224" firstVertex="724" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Has subset 'roofBeams_mat' with '604' triangles and materialId="4" numTriangles="604" firstIndex="1224" firstVertex="724" numIndices="1812" numVertices="1180"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Subset with index [4] based on material 'light_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.024] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Processing subset: materialId="5" numTriangles="2190" firstIndex="3036" firstVertex="1904" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.024] Has subset 'light_mat' with '2190' triangles and materialId="5" numTriangles="2190" firstIndex="3036" firstVertex="1904" numIndices="6570" numVertices="3914"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.024] Has '5' subsets, '3202' triangles and '5818' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [buildingMain] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '600.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'static'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [buildingMain] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -5.2630)
            (0.0000, 1.0000, 0.0000,  1.5000)
            (0.0000, 0.0000, 1.0000, -2.7862)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [buildingMain] translation is <Vector (-5.2630, 1.5000, -2.7862)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [buildingMain] has translation: [-5.26298 1.5 -2.78622]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [buildingMain] New Name: buildingMain
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [buildingMain] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [buildingMain] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [buildingMain] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [led] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [led] Filling out basic attributes, {name='led', nodeId='6'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [led] has parent element with name [Collection]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'LED_mat'
i3dio.i3d.I3D:add_material:DEBUG: [smallSheepBarn2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [LED_mat] Filling out basic attributes, {name='LED_mat', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [LED_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [LED_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [0] based on material 'LED_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="6" numTriangles="90" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'LED_mat' with '90' triangles and materialId="6" numTriangles="90" firstIndex="0" firstVertex="0" numIndices="270" numVertices="96"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.001] Has '1' subsets, '90' triangles and '96' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [led] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '150.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [led] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -2.5618)
            (0.0000, 1.0000, 0.0000,  2.2398)
            (0.0000, 0.0000, 1.0000,  2.7891)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [led] translation is <Vector (-2.5618, 2.2398, 2.7891)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [led] has translation: [-2.56179 2.23982 2.78912]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [led] New Name: led
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [led] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [led] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [led] no more children to process in object
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] no more objects to process in collection
i3dio.exporter:export_blend_to_i3d:INFO: Starting binarization of "C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_smallSheepBarn\smallSheepBarn2.i3d"
i3dio.exporter:export_blend_to_i3d:INFO: Finished binarization of "C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_smallSheepBarn\smallSheepBarn2.i3d"
