i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\brown\Documents\My Games\FarmingSimulator2022\ModTesting\FS22_buildableWindTower\models\SingleMatt_trail-king-double-schnable-loaded.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [driveTransportFrame_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [driveTransportFrame_vis] Filling out basic attributes, {name='driveTransportFrame_vis', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.144] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.144] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.144] Filling out basic attributes, {name='Cube.144', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.144] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [SingleMatt_trail-king-double-schnable-loaded] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.144] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.144] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.144] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.144] Processing subset: materialId="1" numTriangles="680" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.144] Has subset 'i3d_default_material' with '680' triangles and materialId="1" numTriangles="680" firstIndex="0" firstVertex="0" numIndices="2040" numVertices="1078"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.144] Has '1' subsets, '680' triangles and '1078' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [driveTransportFrame_vis] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [driveTransportFrame_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [driveTransportFrame_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [driveTransportFrame_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [driveTransportFrame_vis] New Name: driveTransportFrame_vis
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [driveTransportFrame_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [driveTransportFrame_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [drivetrainGearboxInputAttachPt] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] Filling out basic attributes, {name='drivetrainGearboxInputAttachPt', nodeId='2'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] has parent element with name [driveTransportFrame_vis]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [drivetrainGearboxInputAttachPt] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.0035)
            (0.0000,  1.0000, 0.0000,  1.3686)
            (0.0000, -0.0000, 1.0000,  0.4188)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] translation is <Vector (-0.0035, 1.3686, 0.4188)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] has translation: [-0.00349453 1.36858 0.418833]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] has rotation(degrees): [-2.13443e-07 -0 0]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [drivetrainGearboxInputAttachPt] has scale: [1 1 1]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [drivetrainGearboxInputAttachPt] New Name: drivetrainGearboxInputAttachPt
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [drivetrainGearboxInputAttachPt] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [drivetrainGearboxInputAttachPt] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [drivetrainGearboxInputAttachPt] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [driveTransportFrame_vis] no more children to process in object
