i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\brown\Documents\My Games\FarmingSimulator2019\FS19_ValleyCrest\FS19_SteamCondenser\steamCondensers.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-100.4.2] Filling out basic attributes, {name='SC-100.4.2', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.004] Filling out basic attributes, {name='Cylinder.004', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [steamCondensers] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [steamCondensers] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.004] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.004] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.004] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.004] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-100.4.2] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-100.4.2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-100.4.2_vis] Filling out basic attributes, {name='SC-100.4.2_vis', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-100.4.2_vis] has parent element with name [SC-100.4.2]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.017] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.017] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.017] Filling out basic attributes, {name='Cylinder.017', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.017] Has material 'sc_mat'
i3dio.i3d.I3D:add_material:DEBUG: [steamCondensers] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [sc_mat] Filling out basic attributes, {name='sc_mat', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [sc_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [sc_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.017] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.017] Processing subset: materialId="2" numTriangles="5320" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.017] Has subset 'sc_mat' with '5320' triangles and materialId="2" numTriangles="5320" firstIndex="0" firstVertex="0" numIndices="15960" numVertices="6114"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.017] Has '1' subsets, '5320' triangles and '6114' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-100.4.2_vis] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-100.4.2_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-100.4.2_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-100.4.2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.4.2] Filling out basic attributes, {name='SC-129.4.2', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.005] Filling out basic attributes, {name='Cylinder.005', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.005] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.005] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.005] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.005] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.005] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.005] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.005] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-129.4.2] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-129.4.2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.4.2_vis] Filling out basic attributes, {name='SC-129.4.2_vis', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.4.2_vis] has parent element with name [SC-129.4.2]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.018] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.018] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.018] Filling out basic attributes, {name='Cylinder.018', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.018] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.018] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.018] Processing subset: materialId="2" numTriangles="6824" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.018] Has subset 'sc_mat' with '6824' triangles and materialId="2" numTriangles="6824" firstIndex="0" firstVertex="0" numIndices="20472" numVertices="7780"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.018] Has '1' subsets, '6824' triangles and '7780' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-129.4.2_vis] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.4.2_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-129.4.2_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.4.2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.5] Filling out basic attributes, {name='SC-129.5', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.006] Filling out basic attributes, {name='Cylinder.006', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.006] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.006] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.006] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.006] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.006] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.006] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.006] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-129.5] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-129.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.5_vis] Filling out basic attributes, {name='SC-129.5_vis', nodeId='6'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-129.5_vis] has parent element with name [SC-129.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.019] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.019] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.019] Filling out basic attributes, {name='Cylinder.019', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.019] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.019] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.019] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.019] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4446"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.019] Has '1' subsets, '3816' triangles and '4446' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-129.5_vis] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-129.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-129.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-129.5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-149.5] Filling out basic attributes, {name='SC-149.5', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.007] Filling out basic attributes, {name='Cylinder.007', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.007] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.007] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.007] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.007] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.007] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.007] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.007] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-149.5] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-149.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-149.5_vis] Filling out basic attributes, {name='SC-149.5_vis', nodeId='8'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-149.5_vis] has parent element with name [SC-149.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.020] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.020] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.020] Filling out basic attributes, {name='Cylinder.020', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.020] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.020] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.020] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.020] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4446"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.020] Has '1' subsets, '3816' triangles and '4446' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-149.5_vis] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-149.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-149.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-149.5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-169.5] Filling out basic attributes, {name='SC-169.5', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.008] Filling out basic attributes, {name='Cylinder.008', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.008] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.008] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.008] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.008] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.008] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.008] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.008] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-169.5] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-169.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-169.5_vis] Filling out basic attributes, {name='SC-169.5_vis', nodeId='10'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-169.5_vis] has parent element with name [SC-169.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.021] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.021] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.021] Filling out basic attributes, {name='Cylinder.021', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.021] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.021] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.021] Processing subset: materialId="2" numTriangles="5320" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.021] Has subset 'sc_mat' with '5320' triangles and materialId="2" numTriangles="5320" firstIndex="0" firstVertex="0" numIndices="15960" numVertices="6110"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.021] Has '1' subsets, '5320' triangles and '6110' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-169.5_vis] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-169.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-169.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-169.5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-208.6] Filling out basic attributes, {name='SC-208.6', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.009] Filling out basic attributes, {name='Cylinder.009', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.009] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.009] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.009] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.009] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.009] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.009] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.009] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-208.6] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-208.6] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-208.6_vis] Filling out basic attributes, {name='SC-208.6_vis', nodeId='12'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-208.6_vis] has parent element with name [SC-208.6]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.022] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.022] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.022] Filling out basic attributes, {name='Cylinder.022', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.022] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.022] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.022] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.022] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4450"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.022] Has '1' subsets, '3816' triangles and '4450' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-208.6_vis] has shape ID '12'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-208.6_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-208.6_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-208.6] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-224.6] Filling out basic attributes, {name='SC-224.6', nodeId='13'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.010] Filling out basic attributes, {name='Cylinder.010', nodeId='13'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.010] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.010] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.010] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.010] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.010] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.010] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.010] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-224.6] has shape ID '13'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-224.6] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-224.6_vis] Filling out basic attributes, {name='SC-224.6_vis', nodeId='14'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-224.6_vis] has parent element with name [SC-224.6]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.023] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.023] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.023] Filling out basic attributes, {name='Cylinder.023', nodeId='14'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.023] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.023] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.023] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.023] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4450"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.023] Has '1' subsets, '3816' triangles and '4450' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-224.6_vis] has shape ID '14'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-224.6_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-224.6_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-224.6] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-77.4.2] Filling out basic attributes, {name='SC-77.4.2', nodeId='15'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='15'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-77.4.2] has shape ID '15'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-77.4.2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-77.4.2_vis] Filling out basic attributes, {name='SC-77.4.2_vis', nodeId='16'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-77.4.2_vis] has parent element with name [SC-77.4.2]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.011] Filling out basic attributes, {name='Cylinder.011', nodeId='16'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.011] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.011] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.011] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.011] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4452"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.011] Has '1' subsets, '3816' triangles and '4452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-77.4.2_vis] has shape ID '16'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-77.4.2_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-77.4.2_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-77.4.2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.2.9] Filling out basic attributes, {name='SC-92.2.9', nodeId='17'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.002] Filling out basic attributes, {name='Cylinder.002', nodeId='17'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.002] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.002] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.002] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.002] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-92.2.9] has shape ID '17'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-92.2.9] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.2.9_vis] Filling out basic attributes, {name='SC-92.2.9_vis', nodeId='18'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.2.9_vis] has parent element with name [SC-92.2.9]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.014] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.014] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.014] Filling out basic attributes, {name='Cylinder.014', nodeId='18'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.014] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.014] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Processing subset: materialId="2" numTriangles="6824" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.014] Has subset 'sc_mat' with '6824' triangles and materialId="2" numTriangles="6824" firstIndex="0" firstVertex="0" numIndices="20472" numVertices="7780"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.014] Has '1' subsets, '6824' triangles and '7780' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-92.2.9_vis] has shape ID '18'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.2.9_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-92.2.9_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.2.9] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.5] Filling out basic attributes, {name='SC-92.5', nodeId='19'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='19'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.001] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-92.5] has shape ID '19'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-92.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.5_vis] Filling out basic attributes, {name='SC-92.5_vis', nodeId='20'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-92.5_vis] has parent element with name [SC-92.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.015] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.015] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.015] Filling out basic attributes, {name='Cylinder.015', nodeId='20'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.015] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.015] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.015] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.015] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4446"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.015] Has '1' subsets, '3816' triangles and '4446' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-92.5_vis] has shape ID '20'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-92.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-92.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-92.5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-99.5] Filling out basic attributes, {name='SC-99.5', nodeId='21'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.003] Filling out basic attributes, {name='Cylinder.003', nodeId='21'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.003] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.003] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-99.5] has shape ID '21'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-99.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-99.5_vis] Filling out basic attributes, {name='SC-99.5_vis', nodeId='22'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SC-99.5_vis] has parent element with name [SC-99.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.016] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.016] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.016] Filling out basic attributes, {name='Cylinder.016', nodeId='22'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.016] Has material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.016] Subset with index [0] based on material 'sc_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.016] Processing subset: materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.016] Has subset 'sc_mat' with '3816' triangles and materialId="2" numTriangles="3816" firstIndex="0" firstVertex="0" numIndices="11448" numVertices="4446"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.016] Has '1' subsets, '3816' triangles and '4446' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SC-99.5_vis] has shape ID '22'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SC-99.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SC-99.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SC-99.5] no more children to process in object
