i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to F:\Fr alles\Farming Simulator\Modding 22er\Fendt\FS22_Fendt_Dieselross_F15\Fendt\FS22_Fendt_F15\Sepphirsch\Fendt.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fendt] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Fendt] Filling out basic attributes, {name='Fendt', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Fendt] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Fendt] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Fendt] Filling out basic attributes, {name='Fendt', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Fendt] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [Fendt] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Fendt] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [Fendt] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Fendt] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [Fendt] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fendt] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Processing subset: materialId="1" numTriangles="25292" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Has subset 'Default OBJ' with '25292' triangles and materialId="1" numTriangles="25292" firstIndex="0" firstVertex="0" numIndices="75876" numVertices="41554"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fendt] Subset with index [1] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fendt] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Processing subset: materialId="2" numTriangles="2319" firstIndex="75876" firstVertex="41554" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Has subset 'Default OBJ.004' with '2319' triangles and materialId="2" numTriangles="2319" firstIndex="75876" firstVertex="41554" numIndices="6957" numVertices="2861"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fendt] Subset with index [2] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fendt] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Processing subset: materialId="3" numTriangles="23" firstIndex="82833" firstVertex="44415" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fendt] Has subset 'Default OBJ.001' with '23' triangles and materialId="3" numTriangles="23" firstIndex="82833" firstVertex="44415" numIndices="69" numVertices="37"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Fendt] Has '3' subsets, '27634' triangles and '44452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Fendt] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fendt] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fendt] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fendt] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fendt] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Fendt] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fendt] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fendt] no more children to process in object
