Custom Textures for strip till V2
Creator Antler22
Please direct questions to Discord @antler22 #3227

WARNING:  Create a backup file of your ground textures before installing!
WARNING #2:  If instructions are followed, potato/sugar beet planted textures will change.  This is expected.    

Step 1:  Locate the correct ground texture files
--Find your ground texture files for your map (ground_diffuse.dds and ground_normal.dds)
--Open your map.i3d in NotePad++ and search for ground_diffuse.dds and ground_normal.dds to verify you are working with the correct files 
--If using a base game map -OR- your map references base game files, replace in data folder but use at own risk (also, it will almost guaranteed not work in MP).

Step 2:
--Replace the ground_diffuse.dds and ground_normal.dds with the files from this pack.

Step 3:  Choosing "drilled" or 30" textures for each crop
--Find and open the fruittypes.xml folder for your map.  Sometimes this is called maps_fruittypes.xml or similar
--For each fruit, you must decide to set useSeedingWith property to TRUE or FALSEYou are looking for useSeedingWidth="true" or useSeedingWidth="false"
     For useSeedingWidth="true", that crop will show 30" strip till textures when planted
     For useSeedingWidth="false", that crop will show seeder/drill textures when planted

Recommendation:
Use useSeedingWidth="true" for corn, soybeans, milo/sorghum, sunflowers
Use useSeedingWidth="false" for wheat, barley, canola, oat and all other crops

