

			<defaultLight shaderNode="park1" lightTypes="0 3" intensity="20" />
			<defaultLight shaderNode="park2" lightTypes="0 3" intensity="20" />
			<defaultLight shaderNode="park3" lightTypes="0 3" intensity="20" />
			<defaultLight shaderNode="park4" lightTypes="0 3" intensity="20" />

        <beaconLights>
            <beaconLight node="blitzm1" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm2" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm3" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm4" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm5" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm6" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm7" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm8" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm9" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzm10" filename="beacons/OrangeOvalLed2.xml"/>
			<beaconLight node="blitzs1" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs2" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs3" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs4" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs5" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs6" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs7" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs8" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs9" filename="lightbar/orange.xml"/>
			<beaconLight node="blitzs10" filename="lightbar/orange.xml"/>
        </beaconLights>


		<i3dMapping id="blitzm1" node="0>0|5|0|14|2|1" />
		<i3dMapping id="blitzm2" node="0>0|5|0|14|3|1" />
		<i3dMapping id="blitzm3" node="0>0|5|0|14|5|1" />
		<i3dMapping id="blitzm4" node="0>0|5|0|14|6|1" />
		<i3dMapping id="blitzm5" node="0>0|5|0|14|12|1" />
		<i3dMapping id="blitzm6" node="0>0|5|0|14|13|1" />
		<i3dMapping id="blitzm7" node="0>0|5|0|14|14|1" />
		<i3dMapping id="blitzm8" node="0>0|5|0|14|15|1" />
		<i3dMapping id="blitzm9" node="0>0|5|0|14|14|1" />
		<i3dMapping id="blitzm10" node="0>0|5|0|14|15|1" />
		<i3dMapping id="blitzs1" node="0>0|5|0|14|4|1" />
		<i3dMapping id="blitzs2" node="0>0|5|0|14|7|1" />
		<i3dMapping id="blitzs3" node="0>0|5|0|14|8|1" />
		<i3dMapping id="blitzs4" node="0>0|5|0|14|9|1" />
		<i3dMapping id="blitzs5" node="0>0|5|0|14|10|1" />
		<i3dMapping id="blitzs6" node="0>0|5|0|14|11|1" />
		<i3dMapping id="blitzs7" node="0>0|5|0|14|16|1" />
		<i3dMapping id="blitzs8" node="0>0|5|0|14|17|1" />
		<i3dMapping id="blitzs9" node="0>0|5|0|14|18|1" />
		<i3dMapping id="blitzs10" node="0>0|5|0|14|19|1" />
		<i3dMapping id="park1" node="0>0|5|0|14|22|0" />
		<i3dMapping id="park2" node="0>0|5|0|14|23|0" />
		<i3dMapping id="park3" node="0>0|5|0|14|24|0" />
		<i3dMapping id="park4" node="0>0|5|0|14|25|0" />