John Deere 6R 145-185 NLM edit — Melon integration
Version 1.1.1.1

INSTALLATION
Keep this ZIP packed. Place it in your Farming Simulator 25 mods folder and enable it for your game. Use only one version of this tractor in the test. Back up your save before replacing a version; changing the ZIP name does not migrate existing saved vehicles. The shop name ends in NLM edit.

CONTROLS
Sit in the tractor. J switches the Melon cabin lamp on/off; K cycles White, Blue, Green, Purple, Red and Amber. Alternative bindings: Ctrl+Home and Ctrl+Page Up. Resolve key conflicts in the game controls menu. New vehicles start with the lamp off and Green selected. The lamp is independent of headlights, beacons and the engine. Its controller stores switch state and colour with the vehicle.

INTEGRATION ALREADY COMPLETED
The vehicle type is nlmMelonTractor, inheriting tractor and adding nlmMelon. scripts/NLMMelon.lua is registered in modDesc.xml, with both actions and key bindings. The vehicle XML contains nlmMelon directly inside vehicle, outside lights. Mapping melonCab resolves to 0>0|6|13|0, the imported melon root. Its unchanged children include lens, lensLOD1 and interiorLight. Intensity is 3; cabin spill is 0.22. No manual XML installation is needed for this tractor.

Lamp placement, geometry, materials and other vehicle configurations are preserved. Existing requirements of other vehicle features still apply.

CREDITS
Melon model/controller and this integration: NorthernLight Modding.
Original vehicle mod: PremiumPower. Original contributor: B3N.
Original John Deere/Strands product names and designs belong to their respective owners.
