EDITABLE SOURCES / REDIGERBARA KÄLLOR / REDIGERBARE KILDER

The plain .blend is the modelling source with packed original optical texture.
The _FS25.blend adds native materials, LODs, beam controls and exporter settings.
Both use metres. +Z is up in Blender; exported I3D uses +Y up, +Z forward.
Blender 5.0.1 / GIANTS I3D exporter 10.0.2 were used.
Set your own game directory in the exporter. $data/ image references are external
GIANTS game textures; relink them to your FS25 data directory for Blender previews.
Original textures are packed or relative. GIANTS textures are not redistributed.
If re-exporting, restore initially hidden workOn/floodOn/ambientOn carriers,
plus drlReflection/drlReflection_LOD1. Keep their fixed lightIds0=0.4 and
native visibility control (see README). These are intentionally open optical
surfaces. Verify both LODs and every native light XML Index Path in GIANTS Editor.

SV: Vanlig .blend är modellkällan. _FS25.blend innehåller spelmaterial, LOD och
ljusnoder. Ange din egen spelmapp; länka $data/-bilder till spelets data-mapp.
Kontrollera startsläckning, färgvarianter och samtliga XML-index efter ny export.
NO: Vanlig .blend er modellkilden. _FS25.blend inneholder spillmaterialer, LOD og
lysnoder. Velg egen spillmappe og koble $data/-bilder til spillets data-mappe.
Kontroller avslått starttilstand, fargevarianter og XML-indekser etter ny eksport.
