NorthernLight Modding
Editable Blender 5.0 source with near and far LODs. Scene uses metres, Blender Z-up, optical front -Y; I3D export maps to Y-up / +Z front. Source default is white position. Amber runtime uses the same geometry with the amber position texture.
Textures using $data require the installed FS25 game path. Runtime I3D files retain final native material setup and visibility.
