Smart Slurry Storage - v1.0.0.1 (Translation hotfix)
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Author: Rexion
Game: Farming Simulator 25

PURPOSE
Smart Slurry Storage adds smart linking for LIQUIDMANURE, DIGESTATE and MANURE
between husbandries, storage tanks/manure heaps and compatible BGA inputs/outputs.

MAIN FEATURES
- LIQUIDMANURE and DIGESTATE remain separate fill types.
- One physical slurry tank cannot contain both liquids at the same time.
- Barn -> slurry tank -> BGA workflows.
- Barn -> manure heap -> BGA workflows.
- Multiple storages per source with saved fill priority.
- Fill priority can be changed directly in Gyllemode.
- Priority numbers are shown above linked storages while their source is selected.
- Newly placed slurry tanks/manure heaps can scan for nearby compatible links.
- Buildings can still be placed while Gyllemode is active.
- Existing on-foot placeable info boxes show Smart Slurry connections and priority.
- Multiplayer / dedicated-server synchronization.

GYLLEMODE
- Open construction mode.
- Press K to toggle Gyllemode.
- Select a barn, BGA, slurry tank or manure heap and then select a compatible target.
- Green = LIQUIDMANURE.
- Blue = DIGESTATE from BGA.
- Purple = MANURE.
- Click a selected source again to deselect it.

LANGUAGES
The interface follows the language selected in Farming Simulator 25.
Danish and English are provided for all currently used UI messages,
including connections, slurry/manure transfer, BGA choices,
fill priority and error dialogs.

Core UI labels are also translated in all 27 FS25 language codes:
EN, DE, JP, PL, CZ, FR, ES, RU, IT, PT, HU, NL, CS, CT, BR, TR, RO,
KR, EA, DA, FI, NO, SV, FC, UK, VI and ID.
Some of the longer new dialogs fall back to English in other languages.

VERSION 1.0.0.1 CHANGES
- Fixed messages still appearing in Danish when using English FS25.
- Added localized text keys for all interactive slurry and manure dialogs.
- No changes to storage transfers, links, savegame format or server events.

SERVER / MULTIPLAYER
The mod is built for singleplayer, multiplayer and dedicated server.
Saved Smart Slurry links and fill priorities are synchronized to clients when they join,
including players who connect after a dedicated server has already started.
If you find a problem, include log.txt plus a short description of what was linked,
what you expected, and what happened.
