i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.2.2 LTS
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to c:\Users\Newho\Desktop\mesh\FS25_RearMeshFrame\rearMeshFrame\rearMeshFrame_movableFeet.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrameBody] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FrameBody] Filling out basic attributes, {name='FrameBody', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [rearMeshFrame_movableFeet] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [FrameBlack] Filling out basic attributes, {name='FrameBlack', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [FrameBlack] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [FrameBlack] Has no Glossmap
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrameBody] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FrameBody] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FrameBody] Filling out basic attributes, {name='FrameBody', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FrameBody] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrameBody] Processing subset: numTriangles="2808" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FrameBody] Subset 0 with '2808' triangles and numTriangles="2808" firstIndex="0" firstVertex="0" numIndices="8424" numVertices="4808"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FrameBody] Has '1' subsets, '2808' triangles and '4808' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FrameBody] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrameBody] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrameBody] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FrameBody] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrameBody] New Name: FrameBody
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FrameBody] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrameBody] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FrameBody] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegLeft] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [LegLeft] Filling out basic attributes, {name='LegLeft', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LegLeft] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LegLeft] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [LegLeft] Filling out basic attributes, {name='LegLeft', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [LegLeft] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LegLeft] Processing subset: numTriangles="10" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LegLeft] Subset 0 with '10' triangles and numTriangles="10" firstIndex="0" firstVertex="0" numIndices="30" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [LegLeft] Has '1' subsets, '10' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [LegLeft] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegLeft] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegLeft] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegLeft] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LegLeft] New Name: LegLeft
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LegLeft] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegLeft] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegLeft] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegRight] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [LegRight] Filling out basic attributes, {name='LegRight', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LegRight] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [LegRight] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [LegRight] Filling out basic attributes, {name='LegRight', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [LegRight] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LegRight] Processing subset: numTriangles="10" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [LegRight] Subset 0 with '10' triangles and numTriangles="10" firstIndex="0" firstVertex="0" numIndices="30" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [LegRight] Has '1' subsets, '10' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [LegRight] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegRight] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegRight] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [LegRight] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LegRight] New Name: LegRight
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [LegRight] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegRight] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LegRight] no more children to process in object
