DKK25 Surveyor's Pin Flag
Version 1.1.0.7

Changes:
- Updated the mod author to darth_kitten_kustoms.
- Wired the two DKK brand decal faces into the main pin flag scenegraph.
- Added stable I3D mappings for the front and back brand decals.
- Wired the decal DDS as both diffuse and emissive on both faces.
- Removed only the unintended gloss-map assignment for FS25 shader-cache compatibility.
- Preserved the existing decal DDS texture without modification.
- Added a dedicated enlarged invisible collision for reliable construction demolition selection.
- Reworked automatic removal with both trigger and vehicle/implement component proximity detection.
- Removed terrain painting, leveling, and foliage clearing.
- Preserved all visible geometry and DDS textures unchanged.
- Fixed the namespaced specialization lookup that caused saved games with existing pins to stall at 89% loading.

Verification:
- XML and I3D parse checks passed.
- Referenced-file and archive-root checks passed.
- GIANTS TestRunner 0.9.17: 13 of 14 modules passed, including DXT, mipmap, texture, I3D, modDesc, placeable, Editor load, and obsolete-file checks.

Intentional TestRunner exception:
- ShaderCheckEditor reports the two-sided alpha decal's diffuse-plus-emissive material as an uncached console material configuration. TestRunner explicitly identifies this as ignorable for a PC-only mod. The emissive link is intentionally preserved per the author's design.

Runtime checks recommended:
- Confirm both DKK brand decals render on opposite sides of the flag.
- Place and demolish a pin from construction mode.
- Drive over a pin with a tractor, truck, and attached implement.
- Save and reload to confirm remaining pins persist.
