FUEL DELIVERY BUSINESS - v0.9.79.0

V79 fixes: chair action now explicitly registers in the PLAYER input context, starts active, and supports late registration if the player loaded before the hook. Added the missing key-binding label. Crossing stripes run continuously across the frontage and fuel spur, corners have overlapping square joins, and the bay-side walkway has slots plus a dashed edge joining every bay divider. Removed the old separate solid bay-head line.

Office chair: walk up to your office desk chair, then press E (Sit in office chair). E again stands up and returns you to the spot where you sat down. Sitting uses a first-person view facing the monitor; you can look around. R still opens the office PC while seated. Leave PC/Esc returns to the chair; close the PC before pressing E to stand. Your previous camera mode and movement controls are restored when standing, deleting the depot, or leaving the map. Chair positions are temporary and are not saved.

Pedestrian walkway: yellow borders follow the workshop frontage, turn down beside the truck parking bays, and branch across to the fuel canopy. Yellow crossings mark the workshop doorways and tank aisle, with yellow footprints along the route. The markings are flat paint with no collision.

Close FS25, replace the old FS25_FuelDelivery.zip in your mods folder, and restart. Keep the ZIP compressed and keep only one copy. Existing depot placements use the updated model. Back up your save before installing.

Validation: full compound and all six walkway meshes loaded in GIANTS Editor. Chair interaction harness checked sit/stand, height, camera and movement restoration, PC GUI retention and cleanup using mocked player components and the real chair model. Existing PC desktop/mail/hiring regression passed. Mod schemas, references and ZIP integrity checked. Live FS25 seating and appearance still need an in-game check.
