ROAD PAINTER 1.0 – QUICK GUIDE

Description
Road drawing tool for FS25 on PC in single player and multiplayer. Create freehand roads,
straight roads, two-point curves and T/X junctions on your own land.
Choose seven surfaces and widths from 3 to 8 m. Interlocking pavers run
across the road. Paving rows follow the local road cross-section in curves. Roads have straight ends perpendicular to their local
travel direction. Paved roads have no markings. Asphalt has edge lines;
widths of 6 m and above also have center and junction markings.

Installation and use
Copy FS25_RoadPainter.zip to the FS25 mods folder and enable it in-game.
Replace existing copies. Press Alt+Insert to open the drawing view.
Select surface/width with F2/F3. Hold the left mouse button, drag and release
to draw a freehand or straight road. For a curve, press F8, click the start,
choose its bend with F4 and click the end (at least 2 m away).
Select T/X with F5, rotate with F4 and left-click to place the junction.
Completed roads and undo actions are saved automatically.

Keyboard and mouse controls
Alt+Insert – Open/close drawing view
F2 – Cycle surface
F3 – Cycle width: 3 / 4 / 5 / 6 / 7 / 8 m
F4 – Rotate junction by 15° / cycle curve bend and side
F5 – Road / T junction / X junction
F6 – Toggle placement guides
F7 – Straight / freehand; exits curve mode
F8 – Toggle two-point curve mode
F9 – Toggle road tool
F10 – Undo your farm's latest road / discard pending curve start
Arrow keys – Move camera; hold Shift to move faster
Mouse at drawing area edge – Scroll view
Esc – Leave drawing view

Multiplayer
Use and enable the same ZIP on the server/host and every client.
Wait for road synchronization after joining. Farm managers can build and
undo roads on their own land. Roads appear for everyone after server
approval. F10 removes your farm's latest road. Only the server saves roads.
When moving servers, include roadPainter.xml and the profile backups.
Multiplayer test version: testing in FS25 on multiple machines is still pending.

Notes
Grass and decorative ground foliage are removed when new roads are completed,
including curves and junctions. Those roads are cleared again on loading
and joining. Older roads without a vegetation-clearance flag are not
retroactively cleared. Edges follow the terrain density grid. Save the game normally to retain
vegetation changes. F10 removes the road but does not restore vegetation.
Roads are visible models above the terrain. No terrain leveling is included.
Tight turns can overlap.
Check the save status if SPEICHERFEHLER appears. Backups are stored in
modSettings/FS25_RoadPainter, plus roadPainter.xml in the savegame folder.
