i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 3, 0)
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\wunde\Documents\My Games\FarmingSimulator2025\mods\FS25_JohnDeere7R_SeriesDJ\Textures\interior.i3d
i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'CAMERA', 'CURVE', 'LIGHT', 'MESH', 'EMPTY', 'ARMATURE'}
i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'SKINNED_MESHES', 'MERGE_CHILDREN', 'MERGE_GROUPS'}
i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2] is of type 'MESH'
i3dio.node_classes.shape.ShapeNode:_create_xml_element:DEBUG: [series7RInteriorDecals2] Filling out basic attributes, {name='series7RInteriorDecals2', nodeId='1'}
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [series7RInteriorDecals2] New Name: series7RInteriorDecals2
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [series7RInteriorDecals2] Initialized as a 'ShapeNode'
i3dio.node_classes.shape.ShapeNode:_create_shape:DEBUG: [series7RInteriorDecals2] Creating shape data for object 'series7RInteriorDecals2'
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [series7RInteriorDecals2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [series7RInteriorDecals2] applying unit scaling
i3dio.node_classes.shape.IndexedTriangleSet:_create_xml_element:DEBUG: [series7RInteriorDecals2] Filling out basic attributes, {name='series7RInteriorDecals2', nodeId='1'}
i3dio.node_classes.shape.IndexedTriangleSet:populate_xml_element:DEBUG: [series7RInteriorDecals2] Processing mesh 'series7RInteriorDecals2'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [series7RInteriorDecals2] Starting final processing for shape 'series7RInteriorDecals2'
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [series7RInteriorDecals2] Starting Subset-by-Subset processing of 1 mesh blocks.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Grouping all triangles by final material subset...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Subset slot indices: [0]
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Found 1 unique materials across all processed meshes.
i3dio.i3d.I3D:add_material:DEBUG: [interior] New Material
i3dio.node_classes.material.Material:_create_xml_element:DEBUG: [series8RInteriorDecals_mat] Filling out basic attributes, {name='series8RInteriorDecals_mat', nodeId='1'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.i3d.I3D:add_file:DEBUG: [interior] New File
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [glowShader.xml] Resolved as FS $data path: $data\shaders\glowShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [glowShader.xml] Filling out basic attributes, {name='$data/shaders/glowShader.xml', nodeId='1'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8RInteriorDecals_mat] Shader: 'glowShader' with ID: 1
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Processing subsets one by one to create contiguous vertex buffer...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Processing subset for material 'series8RInteriorDecals_mat' with 170 triangles...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2] Processed 250 unique vertices and 170 triangles for material 'series8RInteriorDecals_mat'.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [series7RInteriorDecals2] Finished mesh processing.
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [series7RInteriorDecals2] Added 1 material IDs for shape 'series7RInteriorDecals2'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:INFO: [series7RInteriorDecals2] Exported 250 vertices, 170 triangles and 1 subsets for shape 'series7RInteriorDecals2'.
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.shape.ShapeNode:_get_object_matrix:DEBUG: [series7RInteriorDecals2] no parent in exporter: using world matrix
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000, -1.6030)
            (0.0000, 0.0000, 1.0000,  1.3900)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2] translation is <Vector (0.0000, -1.6030, 1.3900)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2] has translation: [0 -1.60298 1.38998]
i3dio.i3d.I3D:_add_node:DEBUG: [interior] Node 'series7RInteriorDecals2' has no parent, adding to scene root.
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2.001] is of type 'MESH'
i3dio.node_classes.shape.ShapeNode:_create_xml_element:DEBUG: [series7RInteriorDecals2.001] Filling out basic attributes, {name='series7RInteriorDecals2.001', nodeId='2'}
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [series7RInteriorDecals2.001] New Name: series7RInteriorDecals2.001
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [series7RInteriorDecals2.001] Initialized as a 'ShapeNode'
i3dio.node_classes.shape.ShapeNode:_create_shape:DEBUG: [series7RInteriorDecals2.001] Creating shape data for object 'series7RInteriorDecals2.001'
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [series7RInteriorDecals2.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [series7RInteriorDecals2.001] applying unit scaling
i3dio.node_classes.shape.IndexedTriangleSet:_create_xml_element:DEBUG: [series7RInteriorDecals2.001] Filling out basic attributes, {name='series7RInteriorDecals2.001', nodeId='2'}
i3dio.node_classes.shape.IndexedTriangleSet:populate_xml_element:DEBUG: [series7RInteriorDecals2.001] Processing mesh 'series7RInteriorDecals2.001'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [series7RInteriorDecals2.001] Starting final processing for shape 'series7RInteriorDecals2.001'
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [series7RInteriorDecals2.001] Starting Subset-by-Subset processing of 1 mesh blocks.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Grouping all triangles by final material subset...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Subset slot indices: [0]
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Found 1 unique materials across all processed meshes.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Processing subsets one by one to create contiguous vertex buffer...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Processing subset for material 'series8RInteriorDecals_mat' with 24 triangles...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [series7RInteriorDecals2.001] Processed 32 unique vertices and 24 triangles for material 'series8RInteriorDecals_mat'.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [series7RInteriorDecals2.001] Finished mesh processing.
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [series7RInteriorDecals2.001] Added 1 material IDs for shape 'series7RInteriorDecals2.001'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:INFO: [series7RInteriorDecals2.001] Exported 32 vertices, 24 triangles and 1 subsets for shape 'series7RInteriorDecals2.001'.
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.shape.ShapeNode:_get_object_matrix:DEBUG: [series7RInteriorDecals2.001] no parent in exporter: using world matrix
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000, -1.6030)
            (0.0000, 0.0000, 1.0000,  1.3900)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2.001] translation is <Vector (0.0000, -1.6030, 1.3900)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [series7RInteriorDecals2.001] has translation: [0 -1.60298 1.38998]
i3dio.i3d.I3D:_add_node:DEBUG: [interior] Node 'series7RInteriorDecals2.001' has no parent, adding to scene root.
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [series7RInteriorDecals2.001] no more children to process in object
i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.022 seconds
