Farmers Market Signs 1.0.0.0 - Dafke
Standalone neutral publication edition. Six models, six selectable designs,
editable top title and heading, clean lower panel, four product/price
rows and one remembered logo per farm. Eleven generic logos are included.
Both sides illuminate automatically at night using native FS25 lighting.
Optional integration: FS25_FarmersMarket 1.0.0.19, showing up to four published
offers belonging to the sign owner's farm, priced per 1000 litres.
Product names in automatic mode follow each player's game language; manually
entered text remains as entered. Interface: English, Dutch and German.
Prices: 150, 450, 600, 750, 1000 and 1500. Upkeep: 0. Maximum six signs per farm.
Construction > Decoration. Walk to a sign to edit it. PC/Mac script mod.

This independent edition has its own mod ID and does not automatically replace
placed signs belonging to the separately supplied existing-save edition.
Choose one edition. Use the same ZIP on the server and every client.
Custom logos: place up to 21 legacy-header 512x512 BC3/DXT5 DDS files with
10 mip levels in Eigen_logos and run MAAK_MOD_MET_LOGOS.cmd on Windows.
No live logo upload. Do not upload the logo starter kit as a game mod.

Offline Lua/native-configuration/XML/DDS/ZIP checks passed. Engine and network
boundaries are mocked. Previews are offline Blender renders. Actual FS25
client/dedicated-server behavior and night brightness remain to be confirmed.
No GIANTS certification claimed.

Two real PowerShell logo-builder checks passed: empty folder and one custom logo; all eleven generic demos and unchanged runtime files retained.

The farm-name line and its black text panel are omitted. Farm ownership still
determines logo choices and automatic market offers.
Detailed publication copy: KINGMODS_DESCRIPTION_EN.txt and KINGMODS_GUIDE_EN.txt.
