i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.1.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 3, 0)
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\wunde\Desktop\FS25_masseyFergusonSeries8S\Textures\Untitled.i3d
i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'LIGHT', 'MESH', 'ARMATURE', 'CAMERA', 'CURVE'}
i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_GROUPS', 'SKINNED_MESHES', 'MERGE_CHILDREN'}
i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
i3dio.exporter:_add_object_to_i3d:DEBUG: [cabin.006] is of type 'MESH'
i3dio.node_classes.shape.ShapeNode:_create_xml_element:DEBUG: [cabin.006] Filling out basic attributes, {name='cabin.006', nodeId='1'}
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [cabin.006] New Name: cabin.006
i3dio.node_classes.shape.ShapeNode:__init__:DEBUG: [cabin.006] Initialized as a 'ShapeNode'
i3dio.node_classes.shape.ShapeNode:_create_shape:DEBUG: [cabin.006] Creating shape data for object 'cabin.006'
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cabin.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [cabin.006] applying unit scaling
i3dio.node_classes.shape.IndexedTriangleSet:_create_xml_element:DEBUG: [cabin.006] Filling out basic attributes, {name='cabin.006', nodeId='1'}
i3dio.node_classes.shape.IndexedTriangleSet:populate_xml_element:DEBUG: [cabin.006] Processing mesh 'cabin.006'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [cabin.006] Starting final processing for shape 'cabin.006'
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [cabin.006] Starting Subset-by-Subset processing of 1 mesh blocks.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Grouping all triangles by final material subset...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Subset slot indices: [4, 3]
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Found 2 unique materials across all processed meshes.
i3dio.i3d.I3D:add_material:DEBUG: [Untitled] New Material
i3dio.node_classes.material.Material:_create_xml_element:DEBUG: [series8S_rubberBlack_mat] Filling out basic attributes, {name='series8S_rubberBlack_mat', nodeId='1'}
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_rubberBlack_mat] Has Normalmap: '../../../Users/wunde/Desktop/FS25_masseyFergusonSeries8S/series8S_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [series8S_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [series8S_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [series8S_normal.dds] copied to WindowsPath('C:/Users/wunde/Desktop/FS25_masseyFergusonSeries8S/Textures/textures/series8S_normal.dds')
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [series8S_normal.dds] Filling out basic attributes, {name='textures/series8S_normal.dds', nodeId='1'}
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_rubberBlack_mat] Has Glossmap: '../../../Users/wunde/Desktop/FS25_masseyFergusonSeries8S/series8S_vmask.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_copy_file:INFO: [series8S_vmask.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [series8S_vmask.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [series8S_vmask.dds] copied to WindowsPath('C:/Users/wunde/Desktop/FS25_masseyFergusonSeries8S/Textures/textures/series8S_vmask.dds')
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [series8S_vmask.dds] Filling out basic attributes, {name='textures/series8S_vmask.dds', nodeId='2'}
i3dio.node_classes.material.Material:populate_xml_element:INFO: [series8S_rubberBlack_mat] No Texture found, using default white diffuse texture
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_rubberBlack_mat] Has Texture: '$data/shared/white_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [white_diffuse.dds] Resolved as FS $data path: $data\shared\white_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [white_diffuse.dds] Filling out basic attributes, {name='$data/shared/white_diffuse.dds', nodeId='3'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved as FS $data path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Shader: 'vehicleShader' with ID: 4
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rubber_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\rubber\rubber_specular.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rubber_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png', nodeId='5'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rubber_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\rubber\rubber_normal.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rubber_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png', nodeId='6'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [rubberBlack_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\rubber\rubberBlack_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [rubberBlack_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png', nodeId='7'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_rubberBlack_mat] Texture: '', default: $data/shared/waterDroplets_normal.png
i3dio.i3d.I3D:add_material:DEBUG: [Untitled] New Material
i3dio.node_classes.material.Material:_create_xml_element:DEBUG: [series8S_plasticPaintedBlack_mat] Filling out basic attributes, {name='series8S_plasticPaintedBlack_mat', nodeId='2'}
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_plasticPaintedBlack_mat] Has Normalmap: '../../../Users/wunde/Desktop/FS25_masseyFergusonSeries8S/series8S_normal.dds'
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_plasticPaintedBlack_mat] Has Glossmap: '../../../Users/wunde/Desktop/FS25_masseyFergusonSeries8S/series8S_vmask.dds'
i3dio.node_classes.material.Material:populate_xml_element:INFO: [series8S_plasticPaintedBlack_mat] No Texture found, using default white diffuse texture
i3dio.node_classes.material.Material:_write_texture_to_xml:DEBUG: [series8S_plasticPaintedBlack_mat] Has Texture: '$data/shared/white_diffuse.dds'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Shader: 'vehicleShader' with ID: 4
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [plasticGraniteGrainSmall_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\plastic\plasticGraniteGrainSmall_specular.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [plasticGraniteGrainSmall_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png', nodeId='8'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '$data/shared/detailLibrary/flat_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [flat_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\flat_normal.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [flat_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/flat_normal.png', nodeId='9'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
i3dio.i3d.I3D:add_file:DEBUG: [Untitled] New File
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [plasticGraniteGrainSmall_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\plastic\plasticGraniteGrainSmall_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [plasticGraniteGrainSmall_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png', nodeId='10'}
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
i3dio.node_classes.material.Material:_export_shader_settings:DEBUG: [series8S_plasticPaintedBlack_mat] Texture: '', default: $data/shared/waterDroplets_normal.png
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Processing subsets one by one to create contiguous vertex buffer...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Processing subset for material 'series8S_rubberBlack_mat' with 402 triangles...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Processed 288 unique vertices and 402 triangles for material 'series8S_rubberBlack_mat'.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Processing subset for material 'series8S_plasticPaintedBlack_mat' with 332 triangles...
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:DEBUG: [cabin.006] Processed 380 unique vertices and 332 triangles for material 'series8S_plasticPaintedBlack_mat'.
i3dio.node_classes.shape.IndexedTriangleSet:_process_meshes:INFO: [cabin.006] Finished mesh processing.
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [cabin.006] Added 2 material IDs for shape 'cabin.006'
i3dio.node_classes.shape.IndexedTriangleSet:process_and_write_mesh_data:INFO: [cabin.006] Exported 668 vertices, 734 triangles and 2 subsets for shape 'cabin.006'.
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.shape.ShapeNode:_get_object_matrix:DEBUG: [cabin.006] no parent in exporter: using world matrix
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [cabin.006] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  3.0423)
            (0.0000, 0.0000, 1.0000, -1.5252)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [cabin.006] translation is <Vector (0.0000, 3.0423, -1.5252)>
i3dio.node_classes.shape.ShapeNode:_add_transform_to_xml_element:DEBUG: [cabin.006] has translation: [0 3.04231 -1.52518]
i3dio.i3d.I3D:_add_node:DEBUG: [Untitled] Node 'cabin.006' has no parent, adding to scene root.
i3dio.exporter:_add_object_to_i3d:DEBUG: [cabin.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cabin.006] no more children to process in object
i3dio.exporter:_binarize_i3d:ERROR: No i3dConverter path set in preferences. Skipping binarization.
i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.046 seconds
