0.5.4 - Lower wardrobe glasses 3 cm toward the eye sockets while preserving forward clearance. Offset follows head orientation and resets for normal characters. Simulated position, drift and restoration checks passed; in-game confirmation pending.

0.5.3 - Move wardrobe glasses and bundled sunglasses 3 cm forward from the skull. Restore normal-player glasses position on outfit changes; prevent repeated-offset drift. Hide bundled sunglasses when wardrobe glasses are selected. In-game fit confirmation pending.

0.5.2 - Hide covered torso, arm and leg bones under clothing; restore them when clothing is removed. Keep exposed limbs for recognized short-sleeve tops, tank tops and shorts.

0.5.1 - Enable normal wardrobe clothes on selected skeleton variants. Keep custom bootcut jeans in the separate jeans mod.

0.5 REVIEW - Clothing-enabled and accessorized skeleton selectors; dark and light bootcut jeans with smooth skin weights; keep standard garments visible while hiding human skin. Not yet game-tested.

0.4.4 - Raise foot mesh anchors by 3 cm and connect the shins to the corrected ankle positions. Preserve game collisions and animations. Ground contact needs in-game confirmation.

0.4.3 - Rebaked AO on corrected outward-facing mesh; fixed black indoor shading on mirrored bones.

0.4.2 - Reversed inward-facing right-side bone surfaces and normals. Split shoulder girdles from chest and align them with upper-arm joint anchors. In-game motion check pending.

0.4.1 - Register a real headgear item through addItem; include wardrobe XML, marker and thumbnail. In-game verification pending.

0.4 - EXPERIMENTAL wardrobe / multiplayer build
Added a named Hats/Headgear selector; normal styles remain normal.
Use existing PlayerStyle replication for selected remote players and drivers.
Restore original visibility before outfit changes; skip dedicated server meshes.
Added simulated wardrobe/switching/remote-driver/server checks.
Actual wardrobe UI, persistence and multiplayer play test pending.

0.3 - Glowing eyes and local vehicle driver
Added two emissive red eye orbs parented to the skull.
Capture driver attachment frames before seating/IK, then attach the skeleton
only for the locally controlled vehicle. Restore the normal driver on exit.
Added simulated entry/exit/reentry and camera-visibility regression checks.
New features pending in-game confirmation.

0.2.1 - Sharing release
Updated title, installation guidance, compatibility limits and source credits.
Working geometry, textures and Lua remain identical to the confirmed 0.2 build.

0.2 - Corrected source tibia ("tibula") assignments from hands to shins.
Added anatomical export checks; icon converted to DDS. Confirmed working by
the creator in FS25 on Windows PC.

0.1 - Initial local on-foot player prototype.
