FLOCK CAM v3.0.2 — PLAYER GUIDE

Buy a Flock Security Camera from your custom construction category.
Stand on foot within 6 metres of a camera your farm owns.

DEFAULT CONTROLS
Left Ctrl + E  Camera menu
Left Ctrl + V  Live camera view / return to player
Left Ctrl + L  Change LED mode
Left Ctrl + R  Repair fallen camera
Esc           Leave live view (may also open the game menu)

Change these bindings in the game's Controls settings if needed.

CAMERA MENU
Name this camera: enter up to 40 characters.
Alerts: cycle OFF / ALL VEHICLES / OTHER FARMS.
LED: cycle ON / ACTIVITY / OFF.
History: latest 30 text events, newest first. Arrows choose an event;
OK opens its full saved text. Back to history returns to the selector.
Repair: move vehicles away from the stump first.
Clear history: confirmation required.
Player instructions: help is also available in the menu.

LIVE VIEW
Put your hand tool away first.
Use Ctrl+V to look through the camera and again to return.
Walking is held during viewing. The view ends if the camera falls.
This is a nearby fixed camera view, not a remote camera dashboard.

CUTTING
Equip a chainsaw and approach the upright pole.
A green guide ring appears at the fixed cut seam.
Aim the saw bar at the ring.
Hold the saw's normal cut/activate control for 3 continuous seconds.
Keep the bar at the seam; watch the progress text.
Releasing or moving away resets progress.
The upper section falls. The bottom pole stays upright.
Move vehicles away and use Repair to put it back together.

The cut is scripted at one seam. It does not create wood logs or
allow tree-style cutting anywhere on the pole.

ALERTS AND HISTORY
Alerts start OFF. Enable them separately for each camera.
Enabled notices go only to your farm and include the camera name.
OTHER FARMS ignores vehicles owned by your own farm.
Damage notices also appear when alerts are enabled.
Detection alerts have a 20-second cooldown; damage alerts do not.
The LED ACTIVITY mode lights for two seconds on vehicle detection.
A fallen camera has no detection or LED until repaired.
Names, settings, fallen state and text history save with your game.
No video files are recorded.

FIRST TEST
Use a new camera on level ground in a disposable save.
Test naming, alerts, LED, view exit, cutting and repair.
Save and reload once with the camera fallen.
If something fails, send the complete log.txt and the failed step.
