bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.2.1 LTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\jordy\Documents\My Games\FarmingSimulator2025\mods\PladdetOfficial\Vehicles\CW30\Trilplaat\Trilplaat.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'LIGHT', 'CAMERA', 'ARMATURE', 'CURVE', 'MESH', 'EMPTY'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'MERGE_GROUPS', 'SKINNED_MESHES'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] New Name: Cylinder
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Cylinder] Creating shape data for object 'Cylinder'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Processing mesh 'Cylinder'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cylinder] Starting final processing for shape 'Cylinder'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cylinder] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Subset slot indices: [0, 3, 2, 1]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Found 4 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Trilplaat] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [silverscratch_shiny] Filling out basic attributes, {name='silverscratch_shiny', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [silverscratch_shiny] Has Texture: '$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [white_diffuse.dds] Resolved as FS $data path: $data\shared\white_diffuse.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [white_diffuse.dds] Filling out basic attributes, {name='$data/shared/white_diffuse.dds', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [silverscratch_shiny] Has Normalmap: '$data/shared/default_normal.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_normal.dds] Resolved as FS $data path: $data\shared\default_normal.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_normal.dds] Filling out basic attributes, {name='$data/shared/default_normal.dds', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [silverscratch_shiny] Has Glossmap: '$data/shared/default_vmask.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_vmask.dds] Resolved as FS $data path: $data\shared\default_vmask.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_vmask.dds] Filling out basic attributes, {name='$data/shared/default_vmask.dds', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved as FS $data path: $data\shaders\vehicleShader.xml
bl_ext.user_default.i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '$data/shared/detailLibrary/metallic/scratched_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [scratched_specular.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/metallic/scratched_specular.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [scratched_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\metallic\scratched_specular.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [scratched_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/metallic/scratched_specular.png', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '$data/shared/detailLibrary/flat_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [flat_normal.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/flat_normal.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [flat_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\flat_normal.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [flat_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/flat_normal.png', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '$data/shared/detailLibrary/metallic/scratched_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [scratched_diffuse.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/metallic/scratched_diffuse.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [scratched_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\metallic\scratched_diffuse.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [scratched_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/metallic/scratched_diffuse.png', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [silverscratch_shiny] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Trilplaat] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [zwart] Filling out basic attributes, {name='zwart', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [zwart] Has Texture: '$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [zwart] Has Normalmap: '$data/shared/default_normal.dds'
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [zwart] Has Glossmap: '$data/shared/default_specular.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_specular.dds] Resolved as FS $data path: $data\shared\default_specular.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_specular.dds] Filling out basic attributes, {name='$data/shared/default_specular.dds', nodeId='8'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [calibratedPaint_specular.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/calibrated/calibratedPaint_specular.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [calibratedPaint_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\calibrated\calibratedPaint_specular.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [calibratedPaint_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png', nodeId='9'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [calibratedPaint_normal.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/calibrated/calibratedPaint_normal.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [calibratedPaint_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\calibrated\calibratedPaint_normal.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [calibratedPaint_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png', nodeId='10'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [Trilplaat] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:WARNING: [calibratedPaint_diffuse.png] File WindowsPath('D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png') does not exist. The exported I3D may reference a missing file.
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [calibratedPaint_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\calibrated\calibratedPaint_diffuse.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [calibratedPaint_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png', nodeId='11'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [zwart] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Trilplaat] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [rood] Filling out basic attributes, {name='rood', nodeId='3'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [rood] Has Texture: '$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [rood] Has Normalmap: '$data/shared/default_normal.dds'
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [rood] Has Glossmap: '$data/shared/default_specular.dds'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [rood] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [Trilplaat] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Plat_pbr_debug_7] Filling out basic attributes, {name='Plat_pbr_debug_7', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [Plat_pbr_debug_7] Has Glossmap: '$data/shared/default_specular.dds'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processing subset for material 'silverscratch_shiny' with 30372 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Subset for 'silverscratch_shiny' have slot name: 'silverscratch_shiny'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processed 34938 unique vertices and 30372 triangles for material 'silverscratch_shiny'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processing subset for material 'zwart' with 53185 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Subset for 'zwart' have slot name: 'zwart'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processed 58842 unique vertices and 53185 triangles for material 'zwart'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processing subset for material 'rood' with 1160 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Subset for 'rood' have slot name: 'rood'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processed 1268 unique vertices and 1160 triangles for material 'rood'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processing subset for material 'Plat_pbr_debug_7' with 12 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Cylinder] Processed 24 unique vertices and 12 triangles for material 'Plat_pbr_debug_7'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Cylinder] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Cylinder] Added 4 material IDs for shape 'Cylinder'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Cylinder] Exported 95072 vertices, 84729 triangles and 4 subsets for shape 'Cylinder'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Cylinder] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is default
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [Trilplaat] Node 'Cylinder' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Starting binarization of 'C:\\Users\\jordy\\Documents\\My Games\\FarmingSimulator2025\\mods\\PladdetOfficial\\Vehicles\\CW30\\Trilplaat\\Trilplaat.i3d'
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    C:/Users/jordy/Documents/My Games/FarmingSimulator2025/mods/PladdetOfficial/Vehicles/CW30/Trilplaat/Trilplaat.i3d (755.34 ms)
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    Scenefile 'C:/Users/jordy/Documents/My Games/FarmingSimulator2025/mods/PladdetOfficial/Vehicles/CW30/Trilplaat/Trilplaat.i3d' saved in 30.119100 ms at 19:04:52 2026-09-20.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Finished binarization of "C:\Users\jordy\Documents\My Games\FarmingSimulator2025\mods\PladdetOfficial\Vehicles\CW30\Trilplaat\Trilplaat.i3d"
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 4.121 seconds
