bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.5.5 LTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 1, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\maxno\Documents\My Games\FarmingSimulator2025\mods\FS25_Tigercat1165\xlTraction\UNIFLOAT.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'ARMATURE', 'CAMERA', 'LIGHT', 'CURVE', 'MESH'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_GROUPS', 'SKINNED_MESHES', 'MERGE_CHILDREN'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.motion_path_array_collect.MotionPathArray:gather_data:DEBUG: [e.002] Using Geometry Nodes mode for DDS array.
bl_ext.user_default.i3dio.motion_path_array_collect.MotionPathArray:_gather_flat:DEBUG: [e.002] Gathered 86 items for flat array.
bl_ext.user_default.i3dio.motion_path_array_collect.MotionPathArray:gather_data:INFO: [e.002] Motion path array shape: (1, 1, 86, 12)
bl_ext.user_default.i3dio:write_dds_dx10:INFO: Writing DDS file: C:\Users\maxno\Downloads\trackExampleMotionPath\..\..\Documents\My Games\FarmingSimulator2025\mods\FS25_Tigercat1165\xlTraction\clark750_array.dds
bl_ext.user_default.i3dio:write_dds_dx10:DEBUG: DDS shape: (2, 1, 86, 4), dtype: float16
bl_ext.user_default.i3dio:write_dds_dx10:INFO: Wrote DDS file to C:\Users\maxno\Downloads\trackExampleMotionPath\..\..\Documents\My Games\FarmingSimulator2025\mods\FS25_Tigercat1165\xlTraction\clark750_array.dds with shape (2, 1, 86, 4) and dtype float16
bl_ext.user_default.i3dio.exporter:export_motion_path_array:INFO: [e.002] Exported successfully to C:\Users\maxno\Downloads\trackExampleMotionPath\..\..\Documents\My Games\FarmingSimulator2025\mods\FS25_Tigercat1165\xlTraction\clark750_array.dds
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [e.002] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [e.002] Filling out basic attributes, {name='e.002', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [e.002] New Name: e.002
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [e.002] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [e.002] Creating shape data for object 'e.002'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [e.006] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [e.006] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [e.006] Filling out basic attributes, {name='e.006', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [e.006] Processing mesh 'e.006'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [e.006] Starting final processing for shape 'e.006'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [e.006] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_extract_mesh_data:DEBUG: [e.006] Found 'generic' attribute on object 'e.002', likely from Geometry Nodes.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_get_safe_material:WARNING: [e.006] Object 'e.002' has a triangle referencing an empty or out-of-bounds material slot (index 1). Using fallback/default material.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [UNIFLOAT] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [calibratedPaintMat.001] Filling out basic attributes, {name='calibratedPaintMat.001', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:populate_xml_element:INFO: [calibratedPaintMat.001] No Texture found, using default white diffuse texture
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [calibratedPaintMat.001] Has Texture: 'C:/Windows/System32/$data/shared/white_diffuse.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [white_diffuse.dds] Resolved as FS $data path: $data\shared\white_diffuse.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [white_diffuse.dds] Filling out basic attributes, {name='$data/shared/white_diffuse.dds', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:populate_xml_element:INFO: [calibratedPaintMat.001] No Glossmap found, using default vmask texture
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [calibratedPaintMat.001] Has Glossmap: 'C:/Windows/System32/$data/shared/default_vmask.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_vmask.dds] Resolved as FS $data path: $data\shared\default_vmask.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_vmask.dds] Filling out basic attributes, {name='$data/shared/default_vmask.dds', nodeId='2'}
bl_ext.user_default.i3dio.node_classes.node.Material:populate_xml_element:INFO: [calibratedPaintMat.001] No Normalmap found, using default normalmap texture
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [calibratedPaintMat.001] Has Normalmap: 'C:/Windows/System32/$data/shared/default_normal.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_normal.dds] Resolved as FS $data path: $data\shared\default_normal.dds
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_normal.dds] Filling out basic attributes, {name='$data/shared/default_normal.dds', nodeId='3'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved as FS $data path: $data\shaders\vehicleShader.xml
bl_ext.user_default.i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Shader: 'vehicleShader' with ID: 4
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: 'D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png', default: $data/shared/detailLibrary/nonMetallic/default_specular.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [metalPainted_specular.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\metal\metalPainted_specular.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [metalPainted_specular.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png', nodeId='5'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: 'D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/flat_normal.png', default: $data/shared/detailLibrary/nonMetallic/default_normal.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [flat_normal.png] Resolved as FS $data path: $data\shared\detailLibrary\flat_normal.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [flat_normal.png] Filling out basic attributes, {name='$data/shared/detailLibrary/flat_normal.png', nodeId='6'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: 'D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png', default: $data/shared/detailLibrary/nonMetallic/default_diffuse.png
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [UNIFLOAT] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_resolve_filepath:INFO: [metalPainted_diffuse.png] Resolved as FS $data path: $data\shared\detailLibrary\nonMetallic\metal\metalPainted_diffuse.png
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [metalPainted_diffuse.png] Filling out basic attributes, {name='$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png', nodeId='7'}
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_specular.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: '', default: $data/shared/detailLibrary/nonMetallic/dirt_diffuse.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: '', default: $data/shared/waterDroplets_normal.png
bl_ext.user_default.i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [calibratedPaintMat.001] Texture: '', default: 
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Processing subset for material 'calibratedPaintMat.001' with 43922 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [e.006] Processed 56334 unique vertices and 43922 triangles for material 'calibratedPaintMat.001'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [e.006] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [e.006] Setting generic to True for shape 'e.006'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [e.006] Added 1 material IDs for shape 'e.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [e.006] Exported 56334 vertices, 43922 triangles and 1 subsets for shape 'e.006'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [e.002] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [e.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [e.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [e.002] translation is default
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [UNIFLOAT] Node 'e.002' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [e.002] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [e.002] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Starting binarization of 'C:\\Users\\maxno\\Documents\\My Games\\FarmingSimulator2025\\mods\\FS25_Tigercat1165\\xlTraction\\UNIFLOAT.i3d'
bl_ext.user_default.i3dio.exporter:_binarize_i3d:WARNING: Warning: Missing texture 'trackArray' in 'calibratedPaintMat.001' (D:/SteamLibrary/steamapps/common/Farming Simulator 25/data/shaders/vehicleShader.xml).
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    C:/Users/maxno/Documents/My Games/FarmingSimulator2025/mods/FS25_Tigercat1165/xlTraction/UNIFLOAT.i3d (391.36 ms)
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    Scenefile 'C:/Users/maxno/Documents/My Games/FarmingSimulator2025/mods/FS25_Tigercat1165/xlTraction/UNIFLOAT.i3d' saved in 22.585000 ms at Fri Jan  9 19:12:19 2026.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Finished binarization of "C:\Users\maxno\Documents\My Games\FarmingSimulator2025\mods\FS25_Tigercat1165\xlTraction\UNIFLOAT.i3d"
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 2.078 seconds
