Version 1.1.0.0
- Added optional conversion of impacted trees into one base-game wood-chip pallet.
- Pallet capacity and fill level match the full official wood-chipper yield of the tree.
- Pallet spawns beyond the impact point to reduce vehicle obstruction.
- Automatic sale fallback when the global pallet limit is reached or pallet creation cannot be completed safely.
- Automatic sale and wood-chip pallet modes are mutually exclusive.
- Dynamic mega-pallet capacity is restored on savegame reload and periodically synchronized in multiplayer.

Version 1.0.0.1
- Fixed FS25 1.20 BinaryOptionElement callbacks in the Game Settings menu.
- ON/OFF values now switch correctly.
- Slider highlights are positioned immediately and no longer move outside the control.
- No changes to tree detection, felling, stump removal, automatic selling or impact damage.

0.1.13.4
- Fixed automatic-sale task collisions when several nearby trees are felled in quick succession.
- Added a pre-cut nearby-shape snapshot so existing trees and logs cannot be mistaken for the newly generated upper tree.
- Added deterministic one-to-one ownership scoring between pending automatic-sale tasks.
- Added a bounded final recovery pass for unusual procedural tree split shapes.
- Recoverable automatic-sale misses are now debug-only instead of yellow log warnings.
- No changes to impact detection, stump removal, 5% damage, settings behavior, or translations.

Impact Tree Feller - Changelog

0.1.13.3
- Added complete localization files for all FS25 language codes available in game version 1.20.0.0.
- Added localized mod title and description for all supported languages.
- Updated official mod author/creator credit to Max Games.
- Gameplay code is unchanged from v0.1.13.2.

Impact Tree Feller - Changelog

0.1.13.2
- Fixed automatic selling for very thin saplings whose upper split piece can remain STATIC after cutting.
- Automatic-sale matching now classifies pieces by cut-plane extents and volume, not rigid-body type alone.
- Added a bounded wider fallback sale query for unusual map trees.
- Improved stump detection for very large trunks and wide root flares with adaptive tolerances.
- After an automatic sale, remaining stump cleanup switches to the dedicated stump-only detector.
- Kept all gameplay settings, impact detection, pricing and 5% damage behaviour unchanged.

Impact Tree Feller - Changelog

0.1.13.1
- Fixed stump cleanup regression when automatic tree selling is disabled.
- The proven v0.1.11.0 narrow stump query remains the primary cleanup path.
- Added a delayed bounded fallback query only when the stump is not found in the first attempts.
- Extended the normal stump cleanup retry window to 2.5 seconds.
- Post-cut cleanup is now scheduled before applying the optional 5% impact damage.
- Automatic selling and impact damage behaviour are otherwise unchanged.

Impact Tree Feller - Changelog

0.1.13.0
- Persistent options are now written only when the FS25 game is actually saved.
- Added a migration marker so unsaved auto-sell states written by v0.1.12.x do not carry over.
- Master ON/OFF remains session-only and always starts OFF.
- Added Game Settings option: 5% impact damage per felled tree.
- The exact vehicle or implement that caused the impact is damaged; root vehicle fallback is used for non-wearable implements.
- The damage option defaults OFF and persists only after a real game save.
- Small saplings that cannot be matched by the automatic-sale cleanup remain a known non-blocking beta limitation.

Impact Tree Feller - Changelog

0.1.12.1
- Fixed a regression where stumps could remain when automatic tree selling was disabled.
- Restored the proven v0.1.11.0 stump-only overlap query for normal felling mode.
- Kept automatic-sale tree detection on a separate, larger post-cut query.
- No change to automatic-sale pricing or master ON/OFF behaviour.

Impact Tree Feller - Changelog

0.1.12.0
- Master ON/OFF switch now always starts OFF when a savegame is loaded.
- Added Game Settings option: automatically sell felled trees.
- Automatic sale values the intact impacted tree before cutting, removes the generated upper tree, and credits the farm.
- Automatic stump removal remains active.
- Added automatic-sale statistics and logging.

Impact Tree Feller - Changelog

0.1.11.0
- Automatically removes the stump created by an impact-felled tree.
- Keeps the felled upper tree intact and fully usable for forestry.
- Uses a short post-cut retry window so the generated stump can be identified safely.
- Mirrors the official FS25 stump-cutter cleanup by refreshing collision and AI dirty areas.
- Stump cleanup can finish even if the mod is switched OFF immediately after an impact.

0.1.10.0
- Added an immediate ON/OFF switch to ESC > Settings > Game Settings.
- The switch stops all tree scanning while OFF.
- The enabled state is saved separately in each savegame (impactTreeFeller.xml).
- Reset movement history when toggling to avoid false impacts after re-enabling.
- Added Italian and English menu translations.
- Multiplayer safety: the quick switch is editable by singleplayer/server host only in this interim build.

0.1.9.0
- Replaced component-centre contact checks with low-trunk oriented vehicle/implement envelopes.
- Reduced scan cost and debug output.
