i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.3.0-dev.4
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Lucie\Downloads\FS25_TeslaModelY_standard\22carrosserie.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bayberry_mirror_R.003] Filling out basic attributes, {name='bayberry_mirror_R.003', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh_72.001] Filling out basic attributes, {name='Mesh_72.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh_72.001] Has material 'Material.170'
i3dio.i3d.I3D:add_material:DEBUG: [22carrosserie] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.170] Filling out basic attributes, {name='Material.170', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.170] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.170] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh_72.001] Subset with index [0] based on material 'Material.170'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.001] Processing subset: materialId="1" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.001] Has subset 'Material.170' with '77783' triangles and materialId="1" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="233349" numVertices="51480"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh_72.001] Has '1' subsets, '77783' triangles and '51480' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bayberry_mirror_R.003] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.003] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bayberry_mirror_R.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.007] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bayberry_mirror_R.007] Filling out basic attributes, {name='bayberry_mirror_R.007', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh_72.007] Filling out basic attributes, {name='Mesh_72.007', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh_72.007] Has material 'Material.140'
i3dio.i3d.I3D:add_material:DEBUG: [22carrosserie] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.140] Filling out basic attributes, {name='Material.140', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.140] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.140] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh_72.007] Subset with index [0] based on material 'Material.140'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.007] Processing subset: materialId="2" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.007] Has subset 'Material.140' with '77783' triangles and materialId="2" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="233349" numVertices="51480"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh_72.007] Has '1' subsets, '77783' triangles and '51480' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bayberry_mirror_R.007] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.007] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.007] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.007] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bayberry_mirror_R.007] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.007] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.007] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.011] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bayberry_mirror_R.011] Filling out basic attributes, {name='bayberry_mirror_R.011', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh_72.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh_72.008] Filling out basic attributes, {name='Mesh_72.008', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh_72.008] Has material 'Material.168'
i3dio.i3d.I3D:add_material:DEBUG: [22carrosserie] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.168] Filling out basic attributes, {name='Material.168', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.168] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.168] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh_72.008] Subset with index [0] based on material 'Material.168'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.008] Processing subset: materialId="3" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh_72.008] Has subset 'Material.168' with '77783' triangles and materialId="3" numTriangles="77783" firstIndex="0" firstVertex="0" numIndices="233349" numVertices="51480"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh_72.008] Has '1' subsets, '77783' triangles and '51480' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bayberry_mirror_R.011] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.011] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.011] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bayberry_mirror_R.011] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bayberry_mirror_R.011] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.011] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bayberry_mirror_R.011] no more children to process in object
