i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 5.0.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\phill\Desktop\Modding\Exported\57x75SeedShed\57x75SeedShed.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SlidingDoor1RightFrame] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SlidingDoor1RightFrame] Filling out basic attributes, {name='SlidingDoor1RightFrame', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [57x75SeedShed] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [TinSiding] Filling out basic attributes, {name='TinSiding', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [TinSiding] Has diffuse texture 'C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [57x75SeedShed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [tin_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_diffuse.dds] copied to 'C:\Users\phill\Desktop\Modding\Exported\57x75SeedShed\textures\tin_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [tin_diffuse.dds] Resolved filepath: textures\tin_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [tin_diffuse.dds] Filling out basic attributes, {name='textures/tin_diffuse.dds', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [TinSiding] Has Normalmap 'C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_normal.dds'
i3dio.i3d.I3D:add_file:DEBUG: [57x75SeedShed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_normal.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_normal.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [tin_normal.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_normal.dds] copied to 'C:\Users\phill\Desktop\Modding\Exported\57x75SeedShed\textures\tin_normal.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [tin_normal.dds] Resolved filepath: textures\tin_normal.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [tin_normal.dds] Filling out basic attributes, {name='textures/tin_normal.dds', nodeId='2'}
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [TinSiding] Write emissiveColor
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [TinSiding] Has Glossmap 'C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_specular.dds'
i3dio.i3d.I3D:add_file:DEBUG: [57x75SeedShed] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\Textures\TinSiding\tin_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\phill\Desktop\Modding\Textures\TinSiding\tin_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_specular.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [tin_specular.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [tin_specular.dds] copied to 'C:\Users\phill\Desktop\Modding\Exported\57x75SeedShed\textures\tin_specular.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [tin_specular.dds] Resolved filepath: textures\tin_specular.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [tin_specular.dds] Filling out basic attributes, {name='textures/tin_specular.dds', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.015] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.015] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.015] Filling out basic attributes, {name='Cube.015', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.015] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.015] Processing subset: numTriangles="48" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.015] Subset 0 with '48' triangles and numTriangles="48" firstIndex="0" firstVertex="0" numIndices="144" numVertices="93"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.015] Has '1' subsets, '48' triangles and '93' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SlidingDoor1RightFrame] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SlidingDoor1RightFrame] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  -5.4254)
            (0.0000, 1.0000, 0.0000,   2.6076)
            (0.0000, 0.0000, 1.0000, -11.4910)
            (0.0000, 0.0000, 0.0000,   1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SlidingDoor1RightFrame] translation is <Vector (-5.4254, 2.6076, -11.4910)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SlidingDoor1RightFrame] has translation: [-5.42544 2.60756 -11.491]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SlidingDoor1RightFrame] New Name: SlidingDoor1RightFrame
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SlidingDoor1RightFrame] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SlidingDoor1RightFrame] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SlidingDoor1RightFrame] no more children to process in object
