i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.90.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 1.2.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\bossm\OneDrive\Desktop\animations\Animations.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [1] Filling out basic attributes, {name='1', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [1] Filling out basic attributes, {name='1', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [1] Has material 'Default_OBJ.007'
i3dio.i3d.I3D:add_material:DEBUG: [Animations] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ.007] Filling out basic attributes, {name='Default_OBJ.007', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ.007] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ.007] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [1] Subset with index [0] based on material 'Default_OBJ.007'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1] Processing subset: materialId="1" numTriangles="712" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [1] Has subset 'Default_OBJ.007' with '712' triangles and materialId="1" numTriangles="712" firstIndex="0" firstVertex="0" numIndices="2136" numVertices="826"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [1] Has '1' subsets, '712' triangles and '826' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [1] has shape ID '1'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.2112)
            (0.0000, -0.0000, -1.0000, 1.6500)
            (0.0000,  1.0000, -0.0000, 2.0918)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] translation is <Vector (0.2112, 1.6500, 2.0918)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] has translation: [0.211218 1.64998 2.09177]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [1] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [2] Filling out basic attributes, {name='2', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [2] Filling out basic attributes, {name='2', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [2] Has material 'Default_OBJ.008'
i3dio.i3d.I3D:add_material:DEBUG: [Animations] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ.008] Filling out basic attributes, {name='Default_OBJ.008', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ.008] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ.008] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [2] Subset with index [0] based on material 'Default_OBJ.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [2] Processing subset: materialId="2" numTriangles="712" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [2] Has subset 'Default_OBJ.008' with '712' triangles and materialId="2" numTriangles="712" firstIndex="0" firstVertex="0" numIndices="2136" numVertices="826"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [2] Has '1' subsets, '712' triangles and '826' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [2] has shape ID '2'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.3591)
            (0.0000, -0.0000, -1.0000, 1.4274)
            (0.0000,  1.0000, -0.0000, 2.1645)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2] translation is <Vector (0.3591, 1.4274, 2.1645)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2] has translation: [0.359087 1.42744 2.16452]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [2] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [3] Filling out basic attributes, {name='3', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [3] Filling out basic attributes, {name='3', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [3] Has material 'Default_OBJ.009'
i3dio.i3d.I3D:add_material:DEBUG: [Animations] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ.009] Filling out basic attributes, {name='Default_OBJ.009', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ.009] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ.009] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [3] Subset with index [0] based on material 'Default_OBJ.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [3] Processing subset: materialId="3" numTriangles="616" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [3] Has subset 'Default_OBJ.009' with '616' triangles and materialId="3" numTriangles="616" firstIndex="0" firstVertex="0" numIndices="1848" numVertices="710"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [3] Has '1' subsets, '616' triangles and '710' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [3] has shape ID '3'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [3] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.2040)
            (0.0000, -0.0000, -1.0000, 1.3964)
            (0.0000,  1.0000, -0.0000, 2.0930)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [3] translation is <Vector (0.2040, 1.3964, 2.0930)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [3] has translation: [0.203982 1.39645 2.09296]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [3] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [5] Filling out basic attributes, {name='5', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [5] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [5] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [5] Filling out basic attributes, {name='5', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [5] Has material 'Default_OBJ.011'
i3dio.i3d.I3D:add_material:DEBUG: [Animations] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default_OBJ.011] Filling out basic attributes, {name='Default_OBJ.011', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default_OBJ.011] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default_OBJ.011] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [5] Subset with index [0] based on material 'Default_OBJ.011'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [5] Processing subset: materialId="4" numTriangles="2014" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [5] Has subset 'Default_OBJ.011' with '2014' triangles and materialId="4" numTriangles="2014" firstIndex="0" firstVertex="0" numIndices="6042" numVertices="2708"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [5] Has '1' subsets, '2014' triangles and '2708' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [5] has shape ID '4'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [5] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 1.4243)
            (0.0000,  1.0000, -0.0000, 2.1248)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [5] translation is <Vector (0.0000, 1.4243, 2.1248)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [5] has translation: [4.74126e-05 1.42432 2.12477]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [5] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fan] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Fan] Filling out basic attributes, {name='Fan', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Fan] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Fan] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Fan] Filling out basic attributes, {name='Fan', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Fan] Has material 'Black'
i3dio.i3d.I3D:add_material:DEBUG: [Animations] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Black] Filling out basic attributes, {name='Black', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Black] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Black] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Fan] Subset with index [0] based on material 'Black'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fan] Processing subset: materialId="5" numTriangles="2128" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Fan] Has subset 'Black' with '2128' triangles and materialId="5" numTriangles="2128" firstIndex="0" firstVertex="0" numIndices="6384" numVertices="2866"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Fan] Has '1' subsets, '2128' triangles and '2866' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Fan] has shape ID '5'
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.xml_i3d:write_property_group:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_property_group:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fan] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 1.7674)
            (0.0000,  1.0000, -0.0000, 2.2153)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fan] translation is <Vector (0.0000, 1.7674, 2.2153)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fan] has translation: [2.9813e-06 1.76737 2.21535]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Fan] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Fan] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fan] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Fan] no more children to process in object
