i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Gamer-X\Documents\My Games\FarmingSimulator2022\mods\fs22_magic_remorque2\remorque.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [untitled] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [untitled] Filling out basic attributes, {name='untitled', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [untitled] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [untitled] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [untitled] Filling out basic attributes, {name='untitled', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [untitled] Has material 'Material.009'
i3dio.i3d.I3D:add_material:DEBUG: [remorque] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.009] Filling out basic attributes, {name='Material.009', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.009] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.009] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [untitled] Has material 'Material.008'
i3dio.i3d.I3D:add_material:DEBUG: [remorque] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.008] Filling out basic attributes, {name='Material.008', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.008] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.008] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [untitled] Subset with index [0] based on material 'Material.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [untitled] Processing subset: materialId="1" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [untitled] Has subset 'Material.009' with '16' triangles and materialId="1" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="32"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [untitled] Subset with index [1] based on material 'Material.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [untitled] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [untitled] Processing subset: materialId="2" numTriangles="8" firstIndex="48" firstVertex="32" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [untitled] Has subset 'Material.008' with '8' triangles and materialId="2" numTriangles="8" firstIndex="48" firstVertex="32" numIndices="24" numVertices="16"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [untitled] Has '2' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [untitled] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [untitled] transforming to new transform-basis with <Matrix 4x4 (0.0100, 0.0000,  0.0000, -0.0246)
            (0.0000, 0.0000, -0.0100,  0.0000)
            (0.0000, 0.0100,  0.0000,  0.0123)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [untitled] translation is <Vector (-0.0246, 0.0000, 0.0123)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [untitled] has translation: [-0.0245762 0 0.0122881]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [untitled] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [untitled] has scale: [0.01 0.01 0.01]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [untitled] New Name: untitled
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [untitled] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [untitled] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [untitled] no more children to process in object
