i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Tyler\Desktop\Fendt 6300c Project\roundlightbase.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [roundlightsed] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [roundlightsed] Filling out basic attributes, {name='roundlightsed', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [roundlights.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [roundlights.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [roundlights.001] Filling out basic attributes, {name='roundlights.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [roundlights.001] Has material 'light_mat'
i3dio.i3d.I3D:add_material:DEBUG: [roundlightbase] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [light_mat] Filling out basic attributes, {name='light_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [light_mat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [light_mat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [light_mat] Has no Glossmap
i3dio.i3d.I3D:add_file:DEBUG: [roundlightbase] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved filepath: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='1'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [light_mat] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [light_mat] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [light_mat] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [roundlights.001] Subset with index [0] based on material 'light_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [roundlights.001] Processing subset: materialId="1" numTriangles="66" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [roundlights.001] Has subset 'light_mat' with '66' triangles and materialId="1" numTriangles="66" firstIndex="0" firstVertex="0" numIndices="198" numVertices="46"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [roundlights.001] Has '1' subsets, '66' triangles and '46' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [roundlightsed] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [roundlightsed] transforming to new transform-basis with <Matrix 4x4 (0.1601,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -0.1601, 0.0000)
            (0.0000,  0.1601, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [roundlightsed] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [roundlightsed] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [roundlightsed] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [roundlightsed] has scale: [0.160097 0.160097 0.160097]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [roundlightsed] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [roundlightsed] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [roundlightsed] no more children to process in object
