i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.3.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\morke\OneDrive\Dokumenter\My Games\FarmingSimulator2025\mods\FS19_Toyota_Hiace\Hiace\div.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Div] Filling out basic attributes, {name='Div', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [div] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Div] Filling out basic attributes, {name='Div', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:WARNING: [Div] has no vertices! Export of this mesh is aborted.
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Div] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div] New Name: Div
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Div.001] Filling out basic attributes, {name='Div.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Div.001] Filling out basic attributes, {name='Div.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.001] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Div.001] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.001] Processing subset: numTriangles="216" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.001] Subset 0 with '216' triangles and numTriangles="216" firstIndex="0" firstVertex="0" numIndices="648" numVertices="121"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Div.001] Has '1' subsets, '216' triangles and '121' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Div.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.001] New Name: Div.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Div.002] Filling out basic attributes, {name='Div.002', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Div.002] Filling out basic attributes, {name='Div.002', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.002] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.002] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Div.002] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.002] Processing subset: numTriangles="168" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.002] Subset 0 with '168' triangles and numTriangles="168" firstIndex="0" firstVertex="0" numIndices="504" numVertices="97"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Div.002] Has '1' subsets, '168' triangles and '97' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Div.002] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.002] New Name: Div.002
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.003] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Div.003] Filling out basic attributes, {name='Div.003', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Div.003] Filling out basic attributes, {name='Div.003', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.003] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.003] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Div.003] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.003] Processing subset: numTriangles="1586" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.003] Subset 0 with '1586' triangles and numTriangles="1586" firstIndex="0" firstVertex="0" numIndices="4758" numVertices="861"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Div.003] Has '1' subsets, '1586' triangles and '861' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Div.003] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.003] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.003] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.003] New Name: Div.003
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.003] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.004] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Div.004] Filling out basic attributes, {name='Div.004', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Div.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Div.004] Filling out basic attributes, {name='Div.004', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.004] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Div.004] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Div.004] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.004] Processing subset: numTriangles="1538" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Div.004] Subset 0 with '1538' triangles and numTriangles="1538" firstIndex="0" firstVertex="0" numIndices="4614" numVertices="837"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Div.004] Has '1' subsets, '1538' triangles and '837' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Div.004] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.004] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Div.004] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.004] New Name: Div.004
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Div.004] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Div.004] no more children to process in object
