i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.3.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\morke\OneDrive\Dokumenter\My Games\FarmingSimulator2025\mods\FS19_Toyota_Hiace\Hiace\RUTE.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.013] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [windo.013] Filling out basic attributes, {name='windo.013', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [RUTE] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [windo.009] Filling out basic attributes, {name='windo.009', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.009] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.009] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [windo.009] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.009] Processing subset: numTriangles="472" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.009] Subset 0 with '472' triangles and numTriangles="472" firstIndex="0" firstVertex="0" numIndices="1416" numVertices="238"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [windo.009] Has '1' subsets, '472' triangles and '238' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [windo.013] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.013] transforming to new transform-basis with <Matrix 4x4 ( 0.7171, -0.0000, -0.0167, -23.7698)
            (-0.0190, -0.0000, -0.6307, -11.2507)
            ( 0.0000,  0.6207, -0.0000, -10.6951)
            ( 0.0000,  0.0000,  0.0000,   1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.013] translation is <Vector (-23.7698, -11.2507, -10.6951)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.013] has translation: [-23.7698 -11.2507 -10.6951]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.013] has rotation(degrees): [90 -9.28501e-07 -1.51733]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.013] has scale: [0.717328 0.620656 0.630896]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.013] New Name: windo.013
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.013] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.013] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.013] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.014] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [windo.014] Filling out basic attributes, {name='windo.014', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [windo.010] Filling out basic attributes, {name='windo.010', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.010] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.010] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [windo.010] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.010] Processing subset: numTriangles="1160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.010] Subset 0 with '1160' triangles and numTriangles="1160" firstIndex="0" firstVertex="0" numIndices="3480" numVertices="582"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [windo.010] Has '1' subsets, '1160' triangles and '582' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [windo.014] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.014] transforming to new transform-basis with <Matrix 4x4 (0.6016,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -0.5942, -4.3291)
            (0.0000,  0.5915, -0.0000, -6.6281)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.014] translation is <Vector (0.0000, -4.3291, -6.6281)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.014] has translation: [0 -4.3291 -6.62809]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.014] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.014] has scale: [0.601561 0.591459 0.594191]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.014] New Name: windo.014
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.014] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.014] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.014] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.015] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [windo.015] Filling out basic attributes, {name='windo.015', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [windo.011] Filling out basic attributes, {name='windo.011', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.011] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.011] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [windo.011] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.011] Processing subset: numTriangles="784" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.011] Subset 0 with '784' triangles and numTriangles="784" firstIndex="0" firstVertex="0" numIndices="2352" numVertices="394"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [windo.011] Has '1' subsets, '784' triangles and '394' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [windo.015] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.015] transforming to new transform-basis with <Matrix 4x4 (0.5990,  0.0000,  0.0000,   0.0000)
            (0.0000, -0.0000, -0.6265, -12.7262)
            (0.0000,  0.6234, -0.0000,  10.9892)
            (0.0000,  0.0000,  0.0000,   1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.015] translation is <Vector (0.0000, -12.7262, 10.9892)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.015] has translation: [0 -12.7262 10.9892]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.015] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.015] has scale: [0.599033 0.623366 0.626492]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.015] New Name: windo.015
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.015] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.015] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.015] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.016] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [windo.016] Filling out basic attributes, {name='windo.016', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.012] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [windo.012] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [windo.012] Filling out basic attributes, {name='windo.012', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.012] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [windo.012] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [windo.012] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.012] Processing subset: numTriangles="472" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [windo.012] Subset 0 with '472' triangles and numTriangles="472" firstIndex="0" firstVertex="0" numIndices="1416" numVertices="238"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [windo.012] Has '1' subsets, '472' triangles and '238' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [windo.016] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.016] transforming to new transform-basis with <Matrix 4x4 (0.7172, -0.0000,  0.0096,  21.8978)
            (0.0109, -0.0000, -0.6308, -12.9681)
            (0.0000,  0.6207, -0.0000, -10.6951)
            (0.0000,  0.0000,  0.0000,   1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.016] translation is <Vector (21.8978, -12.9681, -10.6951)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.016] has translation: [21.8978 -12.9681 -10.6951]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.016] has rotation(degrees): [90 -8.65605e-07 0.869107]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [windo.016] has scale: [0.717327 0.620656 0.630896]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.016] New Name: windo.016
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [windo.016] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.016] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [windo.016] no more children to process in object
