i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.4.3
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.1.1
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Gebruiker\Downloads\FS25_Doosan_DX165W_TEST12\Stangvoor2.i3d
i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: False
i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'LIGHT', 'ARMATURE', 'MESH', 'CAMERA', 'CURVE'}
i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'SKINNED_MESHES', 'MERGE_CHILDREN', 'MERGE_GROUPS'}
i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.002] Filling out basic attributes, {name='Cube.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:_ensure_materials_exist:WARNING: [Cube.002] Mesh 'Cube.002' has no materials, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [Stangvoor2] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [Stangvoor2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:populate_xml_element:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:_ensure_materials_exist:INFO: [Cube.002] Assigned default material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:_process_mesh_triangles:DEBUG: [Cube.002] Material slot order being processed: i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.002] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002] Processing subset: numTriangles="452" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002] Subset 0 with '452' triangles and numTriangles="452" firstIndex="0" firstVertex="0" numIndices="1356" numVertices="695"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.002] Has '1' subsets, '452' triangles and '695' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cube.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] transforming to new transform-basis with <Matrix 4x4 (0.0119, 0.0000, 0.0000, 0.3705)
            (0.0000, 0.0197, 0.0000, 1.0061)
            (0.0000, 0.0000, 0.0217, 1.9515)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] translation is <Vector (0.3705, 1.0061, 1.9515)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] has translation: [0.370545 1.00613 1.95145]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cube.001] has scale: [0.0119048 0.0197106 0.0216874]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001] New Name: Cube.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cube.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cube.001] no more children to process in object
