i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.4.3
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.1.1
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Gebruiker\Downloads\FS25_Doosan_DX165W\Beugelachter1.i3d
i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: False
i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'CURVE', 'MESH', 'ARMATURE', 'EMPTY', 'LIGHT', 'CAMERA'}
i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'SKINNED_MESHES', 'MERGE_GROUPS', 'MERGE_CHILDREN'}
i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:_ensure_materials_exist:WARNING: [Cylinder] Mesh 'Mesh' has no materials, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [Beugelachter1] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [Beugelachter1] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:populate_xml_element:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:_ensure_materials_exist:INFO: [Cylinder] Assigned default material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:_process_mesh_triangles:DEBUG: [Cylinder] Material slot order being processed: i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: numTriangles="1276" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Subset 0 with '1276' triangles and numTriangles="1276" firstIndex="0" firstVertex="0" numIndices="3828" numVertices="2484"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '1276' triangles and '2484' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] transforming to new transform-basis with <Matrix 4x4 ( 0.0000, -0.0000, -0.2708,  11.4091)
            (-0.2901, -0.0000, -0.0000,  23.3880)
            ( 0.0000,  0.4225, -0.0000, -12.4328)
            ( 0.0000,  0.0000,  0.0000,   1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is <Vector (11.4091, 23.3880, -12.4328)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has translation: [11.4091 23.388 -12.4328]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has rotation(degrees): [90 -0 -90]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] has scale: [0.290083 0.422469 0.270825]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] New Name: Cylinder
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] no more children to process in object
